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<channel>
	<title>Cell-Systems</title>
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	<link>http://www.cell-systems.net</link>
	<description>modular system enhancement</description>
	<lastBuildDate>Fri, 12 Mar 2010 16:48:53 +0000</lastBuildDate>
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		<title>Mass Effect 2 paid DLC revealed</title>
		<link>http://www.cell-systems.net/2010/03/12/mass-effect-2-paid-dlc-revealed/</link>
		<comments>http://www.cell-systems.net/2010/03/12/mass-effect-2-paid-dlc-revealed/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 16:48:53 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Console Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[paid]]></category>
		<category><![CDATA[Revealed]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4536</guid>
		<description><![CDATA[BioWare has revealed Mass Effect 2&#8217;s first paid DLC, Kasumi&#8217;s Stolen Memory.
Kasumi&#8217;s Stolen Memory sees Kasumi (obviously) recovering a rare [...]]]></description>
			<content:encoded><![CDATA[<p>BioWare has revealed Mass Effect 2&#8217;s first paid DLC, Kasumi&#8217;s Stolen Memory.</p>
<p>Kasumi&#8217;s Stolen Memory sees Kasumi (obviously) recovering a rare item from a collector&#8217;s vault, with the DLC seeing you infiltrating a house party to get to the vault and then survive battles to get back out alive.</p>
<p>It&#8217;s not the mission that&#8217;s the interesting part though. Kasumi will not only bring new powers to the table but she can also be used throughout the rest of the game, even for the final suicide mission.</p>
<p>BioWare has done a good job keeping the in-game Cerberus Network topped up with free DLC but Kasumi&#8217;s Stolen Memory should be worthy of its paid DLC tag. The only grey area is while we know its due on April 6th, BioWare hasn&#8217;t revealed the price yet.<br />
↓<br />
<a href="http://www.computerandvideogames.com/article.php?id=238786?cid=OTC-RSS&amp;attr=CVG-General-RSS" target="_blank"><strong> SOURCE</strong></a> ↵</p>
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		<title>3D Vision Support for Epic Games&#8217; Unreal Engine 3 and Unreal Development Kit</title>
		<link>http://www.cell-systems.net/2010/03/12/3d-vision-support-for-epic-games-unreal-engine-3-and-unreal-development-kit/</link>
		<comments>http://www.cell-systems.net/2010/03/12/3d-vision-support-for-epic-games-unreal-engine-3-and-unreal-development-kit/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 14:31:11 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Console Games]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[3D Vision]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Support]]></category>
		<category><![CDATA[Unreal Development Kit]]></category>
		<category><![CDATA[Unreal Engine 3]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4529</guid>
		<description><![CDATA[It’s a busy week for us at the Game Developer’s Conference (GDC) in San Francisco.  Today we announced that3D Vision Support [...]]]></description>
			<content:encoded><![CDATA[<p>It’s a busy week for us at the <a href="http://www.gdconf.com/" target="_blank">Game Developer’s Conference</a> (GDC) in San Francisco.  Today we announced that<a href="http://www.nvidia.com/object/3D_Vision_Main.html" target="_blank">3D Vision</a> Support will be integrated into <a href="http://www.epicgames.com/" target="_blank">Epic Games’</a> popular <a href="http://www.unrealtechnology.com/" target="_blank">Unreal Engine 3</a> (UE3)- UE3 was used to make BioShock 2, Batman Arkham Asylum, and Borderlands.  Even Epic’s free version of UE3,  <a href="http://www.udk.com/" target="_blank">Unreal Development Kit</a>(UDK) will get in on the 3D Vision action.  So, if you’re one of the 200,000 current UE3 or UDK users worldwide, you’re in for some 3D theater-quality goodness</p>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/GAME_unreal_engine_3d_vision_support_1.jpg"><img class="alignnone size-thumbnail wp-image-4531" title="GAME_unreal_engine_3d_vision_support_1" src="http://www.cell-systems.net/wp-content/uploads/2010/03/GAME_unreal_engine_3d_vision_support_1-250x194.jpg" alt="" width="250" height="194" /></a></p>
<p>For developers, this support means they  can now implement stereoscopic 3D effects into their PC games and know that their upcoming titles will look great when played in 3D. For gamers with NVIDIA GPUs, it means they they continue to have the best gaming experiences, regardless of whether they are playing in flat 2D, 3D, or even 3D spanning across multiple platforms.</p>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/GAME_unreal_engine_3d_vision_support_2.jpg"><img class="alignnone size-thumbnail wp-image-4530" title="GAME_unreal_engine_3d_vision_support_2" src="http://www.cell-systems.net/wp-content/uploads/2010/03/GAME_unreal_engine_3d_vision_support_2-250x200.jpg" alt="" width="250" height="200" /></a></p>
<p>Both Epic Games and NVIDIA are committed to advancing the state of PC gaming, and this announcement is another step in that direction.</p>
<p>If you are at GDC this week, please visit us in the South Hall in booth #1701 for some on-hands demo time. Or, you can check out Epic Games in booth #202 and learn more about the Unreal Engine development platform.</p>
<p>Happy 3D Gaming!<br />
↓<br />
<a href="http://blogs.nvidia.com/ntersect/2010/03/3d-vision-support-epic-games-unreal-engine-3-unreal-development-kit.html" target="_blank"><strong>SOURCE</strong></a> ↵</p>
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		<title>From the desk lamp to the desktop?</title>
		<link>http://www.cell-systems.net/2010/03/12/from-the-desk-lamp-to-the-desktop/</link>
		<comments>http://www.cell-systems.net/2010/03/12/from-the-desk-lamp-to-the-desktop/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 14:07:59 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[230 Mbit]]></category>
		<category><![CDATA[desk]]></category>
		<category><![CDATA[desktop]]></category>
		<category><![CDATA[from]]></category>
		<category><![CDATA[lamp]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[to the]]></category>
		<category><![CDATA[Wireless]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4526</guid>
		<description><![CDATA[Presentation at upcoming optical fiber communication conference in San Diego envisions future of broadband, where data is broadcast using desk [...]]]></description>
			<content:encoded><![CDATA[<h2>Presentation at upcoming optical fiber communication conference in San Diego envisions future of broadband, where data is broadcast using desk lamps</h2>
<p>WASHINGTON, March 10—In the future, getting a broadband connection might be as simple as flipping on a light switch. In fact, according to a group of researchers from Germany, the light coming from the lamps in your home could one day encode a wireless broadband signal.</p>
<p>&#8220;The advantage is that you&#8217;d be using light that is already there,&#8221; says Jelena Vučić of the Fraunhofer Institute for Telecommunications, Heinrich-Hertz-Institute in Germany. Vučić and her colleagues have found a way to get the most from this synergy of illumination and information and will be presenting their findings during the Optical Fiber Communication Conference and Exposition/National Fiber Optic Engineers Conference (OFC/NFOEC), which will take place March 21-25 in San Diego.</p>
<p>As of now, the majority of wireless in homes and businesses is achieved through a radio-frequency WiFi connection. But WiFi has limited bandwidth, and it&#8217;s unclear where to find more in the already-crowded radio spectrum. By contrast, visible-frequency wireless has all the bandwidth one could want. The signal would be generated in a room by slightly flickering all the lights in unison. No one would be bothered by this because the rate of modulation would be millions of times faster than a human eye can see. Since visible light can&#8217;t go through walls like radio, there would be no unwanted interference from stray signals and less worry of outside hackers.</p>
<p>Incandescent and fluorescent bulbs can&#8217;t flicker fast enough, so all the lights would have to be LEDs. Although commercial LEDs have a limited bandwidth of only a few MHz, Vučić and her colleagues were able to increase this bandwidth ten-fold by filtering out all but the blue part of the LED spectrum. With the visible wireless system built in their lab, they downloaded data at a rate of 100 Mbit/s. They have now upgraded the system&#8217;s receivers and are getting 230 Mbit/s, which is a record for visible wireless using commercial LEDs. Although state-of-the-art radio wireless can achieve comparable speeds, Vučić says they should be able to double their data rate again by employing a more sophisticated modulation signal.</p>
<p style="text-align: center;">###</p>
<p>The OFC/NFOEC 2010 talk, &#8220;230 Mbit/s via a Wireless Visible-Light Link Based on OOK Modulation of Phosphorescent White LEDs,&#8221; presentation OThH3, will take place from 9:30 &#8211; 9:45 a.m. on Thursday, March 25 in the San Diego Convention Center.</p>
<p><strong>MEETING INFORMATION</p>
<p></strong></p>
<p>The OFC/NFOEC Web site is <a href="http://www.ofcnfoec.org/">http://www.ofcnfoec.org</a>. In addition to comprehensive technical programming information, the site includes details on the trade show and exposition, where the latest in optical technology from more than 500 of the industry&#8217;s key companies will be on display.</p>
<p><strong>JOURNALIST REGISTRATION</p>
<p></strong></p>
<p>Members of the press who wish to attend the meeting should contact Angela Stark at <a href="mailto:astark@osa.org">astark@osa.org</a>. More information can be found online at the OFC/NFOEC media center: <a href="http://www.ofcnfoec.org/media_center/index.aspx">http://www.ofcnfoec.org/media_center/index.aspx</a>.</p>
<p><strong> </strong></p>
<p><strong>About OFC/NFOEC</strong> Since 1979, the Optical Fiber Communication Conference and Exposition (OFC) has provided an annual backdrop for the optical communications field to network and share research and innovations. In 2004, OFC joined forces with the National Fiber Optic Engineers Conference (NFOEC), creating the largest and most comprehensive international event for optical communications. By combining an exposition of approximately 500 companies with a unique program of peer-reviewed technical programming and special focused educational sessions, OFC/NFOEC provides an unparalleled opportunity, reaching every audience from service providers to optical equipment manufacturers and beyond. OFC/NFOEC is managed by the Optical Society (OSA) and co-sponsored by OSA, the Institute of Electrical and Electronics Engineers/Communications Society (IEEE/ComSoc) and the IEEE Photonics Society. Acting as non-financial technical co-sponsor is Telcordia Technologies, Inc.</p>
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		<title>Chinese minister insists Google obey the law</title>
		<link>http://www.cell-systems.net/2010/03/12/chinese-minister-insists-google-obey-the-law/</link>
		<comments>http://www.cell-systems.net/2010/03/12/chinese-minister-insists-google-obey-the-law/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 13:23:48 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Political/Rights]]></category>
		<category><![CDATA[chinese]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[insists]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[minister]]></category>
		<category><![CDATA[obey]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4513</guid>
		<description><![CDATA[BEIJING – China&#8217;s top Internet regulator insisted Friday that Google must obey its laws or &#8220;pay the consequences,&#8221; giving no [...]]]></description>
			<content:encoded><![CDATA[<p>BEIJING – China&#8217;s top Internet regulator insisted Friday that Google must obey its laws or &#8220;pay the consequences,&#8221; giving no sign of a possible compromise in their dispute over censorship and hacking.</p>
<p>&#8220;If you want to do something that disobeys Chinese law and regulations, you are unfriendly, you are irresponsible and you will have to pay the consequences,&#8221; Li Yizhong, the minister of Industry and Information Technology, said on the sidelines of China&#8217;s annual legislature.</p>
<p>He gave no details of Beijing&#8217;s talks with Google Inc. over the search engine&#8217;s January announcement that it planned to stop complying with Chinese Internet censorship rules and might close its China-based site.</p>
<p>&#8220;Whether they leave or not is up to them,&#8221; Li said. &#8220;But if they leave, China&#8217;s Internet market is still going to develop.&#8221;</p>
<p>Li insisted that Beijing needs to censor Internet content to protect the rights of the country and its people.</p>
<p>&#8220;If there is information that harms stability or the people, of course we will have to block it,&#8221; he said</p>
<p>Responding to Google&#8217;s complaints of China-based hacking against its e-mail service and several dozen major companies, Li said the government opposes hacking.</p>
<p>Google CEO Eric Schmidt said Wednesday at a media conference in the United Arab Emirates that the Internet search company is in active negotiations with the Chinese government and expects some resolution in its dispute with Beijing soon.</p>
<p>Schmidt declined to provide specifics or predict how long the discussions would last, saying Google has decided not to publicize details of the talks.</p>
<p>The Chinese government has rejected suggestions by Western security experts that the Chinese military or government agencies might have been involved in the hacking.</p>
<p>&#8220;You cannot find evidence about who organizes such attacks. The Chinese government has repeatedly opposed and deterred hacking attacks,&#8221; Li said.<br />
&darr;<br />
<a href="http://news.yahoo.com/s/ap/20100312/ap_on_bi_ge/as_china_google" target="_blank"><strong>SOURCE</strong></a> &crarr;</p>
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		<title>Deus Ex: Human Revolution trailer makes the rounds</title>
		<link>http://www.cell-systems.net/2010/03/12/deus-ex-human-revolution-trailer-makes-the-rounds/</link>
		<comments>http://www.cell-systems.net/2010/03/12/deus-ex-human-revolution-trailer-makes-the-rounds/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 12:56:50 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Console Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Deus Ex: Human Revolution]]></category>
		<category><![CDATA[Edios]]></category>
		<category><![CDATA[makes]]></category>
		<category><![CDATA[rounds]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4507</guid>
		<description><![CDATA[And just like that, hours after its debut at the Game Developers Choice Awards, we&#8217;ve got the Deus Ex: Human Revolution trailer [...]]]></description>
			<content:encoded><![CDATA[<p>And just like that, hours after <a href="http://www.joystiq.com/2010/03/11/joystiq-live-at-the-igf-gdc-awards-2010/">its debut </a>at the Game Developers Choice Awards, we&#8217;ve got the <em><a href="http://www.joystiq.com/tag/Deus-Ex-Human-Revolution/">Deus Ex: Human Revolution</a> </em>trailer for you to enjoy after the break. There&#8217;s not a lot to see so, instead, let&#8217;s talk about what we <em>hear</em>. Is that Christian Bale or just a Batman soundalike?</p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/hn2yCe7BAT8&amp;rel=0&amp;color1=5d1719&amp;color2=cd311b&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/hn2yCe7BAT8&amp;rel=0&amp;color1=5d1719&amp;color2=cd311b&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p style="text-align: center;">
<p style="text-align: left;"><a href="http://www.joystiq.com/2010/03/12/deus-ex-human-revolution-trailer-makes-the-rounds/" target="_blank"><strong><br />
SOURCE</strong></a></p>
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		<title>Dell Addresses Throttling for Studio XPS 1647 Customers</title>
		<link>http://www.cell-systems.net/2010/03/12/dell-addresses-throttling-for-studio-xps-1647-customers/</link>
		<comments>http://www.cell-systems.net/2010/03/12/dell-addresses-throttling-for-studio-xps-1647-customers/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 12:41:50 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Drivers]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Addresses]]></category>
		<category><![CDATA[customers]]></category>
		<category><![CDATA[Dell]]></category>
		<category><![CDATA[Laptop]]></category>
		<category><![CDATA[Studio XPS 1647]]></category>
		<category><![CDATA[Throttling]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4503</guid>
		<description><![CDATA[
A few weeks ago, I blogged about our fix for throttling issues that some of our Studio XPS 1645 customers had [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p>A few weeks ago, <a href="http://en.community.dell.com/blogs/direct2dell/archive/2010/02/24/throttling-update-for-studio-xps-1645-customers.aspx" target="_blank">I blogged about</a> our fix for throttling issues that some of our Studio XPS 1645 customers had experienced.  In that post, I mentioned that there would be more information coming for customers with other systems. This post focuses on how we&#8217;re addressing throttling for Studio XPS 1647 customers.</p>
<p>Recently, we released a new BIOS update (revision A04) to correct throttling issues on our Studio XPS 1647 line. In the case of the Studio XPS 1647, a 90-watt AC adapter is sufficient to run the CPU and the GPU at full performance. With the older BIOS versions for the 1647 the amount of power that the system could draw from the adapter was limited, and in some cases that limitation caused slower performance. Version A04 raises that limit which allows the system to operate at full performance.</p>
<p>With the new A04 BIOS, based on testing completed by our engineering teams, we&#8217;re confident that customers will be able to push their Studio XPS 1647 laptops to performance levels they expect with a 90-watt adapter.</p>
<p>So, why is the 130-watt adapter suggested for some Studio XPS 1645 users, but not for Studio XPS 1647 users? The Studio XPS 1647 uses the newer Intel Arrendale processors which require less power to run efficiently.    Because of this, the Studio XPS 1647 does not require the same level of power that some 1645 configurations do.</p>
<p>We do understand that some customers have reported that their 90-watt adapters get hot while powering their systems.   In this case, you can contact Dell&#8217;s Technical Support to request a replacement 130-watt adapter.  Please note that if you use your Studio XPS 1647 with a 130-watt adapter, it will not deliver any more power to your system than the 90-watt adapter.</p>
<p><strong>Contacting Technical Support</strong></p>
<p>In the United States, use phone numbers <a href="http://support.dell.com/support/topics/global.aspx/support/dellcare/byphone_prod?c=us&amp;l=en&amp;s=gen" target="_blank">on this page</a> to contact Dell Technical Support.</p>
<p><strong>Outside of the United States</strong>:</p>
<ul>
<li>Go to <a href="http://www.support.dell.com/" target="_blank">support.dell.com</a></li>
<li>At the very bottom of the page, select your country in the <strong>Choose a Country/Region</strong> field</li>
<li>Choose <strong>Contact Us </strong>on the left hand side</li>
<li>Click on the <strong>More Details</strong> link in the Contact Tech Support section</li>
<li>Click on the green <strong>Telephone</strong> button under the Call Tech Support section</li>
</ul>
</div>
<p><a href="http://en.community.dell.com/blogs/direct2dell/archive/2010/03/11/dell-addresses-throttling-for-studio-xps-1647-customers.aspx" target="_blank"><strong><br />
SOURCE</strong></a></p>
</div>
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		<title>Microsoft&#8217;s Bing Self-Censors</title>
		<link>http://www.cell-systems.net/2010/03/12/microsofts-bing-self-censors/</link>
		<comments>http://www.cell-systems.net/2010/03/12/microsofts-bing-self-censors/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 11:32:54 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Bing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Middle Eastern]]></category>
		<category><![CDATA[Self-Censors]]></category>
		<category><![CDATA[service]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4499</guid>
		<description><![CDATA[Middle Eastern service
Microsoft&#8217;s Bing software automatically censors itself in the Middle East, according to the The Open Net Initiative.
The outfit [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Middle Eastern service</strong></p>
<p><strong><span style="font-weight: normal;"><strong>Microsoft&#8217;s Bing</strong> software automatically censors itself in the Middle East, according to the The Open Net Initiative.</span></strong></p>
<p>The outfit has released a report exposing Microsoft’s search engine Bing for censoring its site in the Middle East. The experiment showed that Bing “filters Arabic and English keywords that could yield sex or similar content.”</p>
<p>The boffins put an exhaustive list of Arabic and English keywords, in a variety of combinations, from inside Arab countries. Bing “left no stone unturned when it came to blocking words&#8230; having to do with homosexuality.”</p>
<p>It appears that the blocks are consistent with the policies of the respective countries in the Middle East and North Africa but at the same time insists that it is not filtering content. Egypt, Iraq, Jordan and Lebanon, have no internet censorship, and yet Microsoft has taken its own, prudish initiative.</p>
<p><a href="http://www.fudzilla.com/content/view/18063/1/" target="_blank"><strong><br />
SOURCE</strong></a></p>
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		<title>New Option for HTPC: MSI 890GXM-G65 Mainboard. Best Choice for Building a Perfect Audio &amp; Video Platform</title>
		<link>http://www.cell-systems.net/2010/03/12/new-option-for-htpc-msi-890gxm-g65-mainboard-best-choice-for-building-a-perfect-audio-video-platform/</link>
		<comments>http://www.cell-systems.net/2010/03/12/new-option-for-htpc-msi-890gxm-g65-mainboard-best-choice-for-building-a-perfect-audio-video-platform/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 10:04:54 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[890GXM-G65]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[HTPC]]></category>
		<category><![CDATA[MSI]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4493</guid>
		<description><![CDATA[【Taipei-Taiwan】World-leading mainboard and graphics card maker, MSI, launches their brand new 890GXM-G65 mainboard using the AMD 890GX chipset to fulfill [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/100311_9.jpg"><img class="alignleft size-full wp-image-4496" title="HARDWARE_mb" src="http://www.cell-systems.net/wp-content/uploads/2010/03/100311_9.jpg" alt="" width="250" height="141" /></a>【Taipei-Taiwan】World-leading mainboard and graphics card maker, MSI, launches their brand new 890GXM-G65 mainboard using the AMD 890GX chipset to fulfill the increasing demand for perfect Home Theatre Personal Computers (HTPC). In addition to tailoring the latest AMD Phenom II processors, the 890GXM-G65 provides full support for the DirectX 10.1 and UVD 2.0 multimedia standards to significantly enhance high-definition audio and video effects. Along with a wide variety of output interfaces, exclusive MSI technology, and native SATA 6Gb/s and USB3.0 interfaces, the AMD 890GXM-G65 allows users to build a quality HTPC combining high performance and high stability.</p>
<p><strong><span style="color: #000080; font-size: small;">OC Genie : Easy Overclocking Technology<a href="http://www.cell-systems.net/wp-content/uploads/2010/03/100311_10.jpg"><img class="size-full wp-image-4497 alignright" title="HARDWARE_oc" src="http://www.cell-systems.net/wp-content/uploads/2010/03/100311_10.jpg" alt="" width="150" height="74" /></a></span></strong><br />
MSI has specifically equipped the AMD 800 Series with the latest OC Genie easy-overclocking technology to meet the multimedia requirements of power users. By launching the BIOS Setup, consumers can use the OC Genie automatically adjust the CPU and IGP clock to enhance overall performance to 15%* in order to experience and enjoy optimal performance at your fingertips with neither special computer knowledge nor additional expense.</p>
<p><strong><span style="color: #000080; font-size: small;">Fully-equipped Digital Output Connectors: HDMI &amp; DVI</span></strong><br />
In order to fulfill consumer demands for convenience and full-featured multimedia equipment expansion, the 890GXM-G65 mainboard with the integrated ATI Radeon HD 4290 Graphics core is equipped with both a digital video interface (DVI) for digital video display and a high definition multimedia interface (HDMI) for digital video and audio output to help consumers simplify wiring connections. With only one HDMI cable, consumes can enjoy high definition video and audio at the same time to fully meet the HD multimedia demand of the next generation.</p>
<p><strong><span style="color: #000080; font-size: small;">Lossless 24bit/192kHz HD Audio</span></strong><br />
Furthermore, in order to re-present the sound effects of BD videos on HTPCs, MSI has equipped the 890GXM-G65 with the latest HD Audio codec to deliver 7.1 channel surround sound effect and the ultimate live effects corresponding to the BD movies.</p>
<p><strong><span style="color: #000080; font-size: small;">Highly-efficienct HeatPipe Thermal Design</span></strong><br />
In addition to high standards and exceptional functions, MSI has adopted a high-efficiency HeatPipe design on the 890GXM-G65 as a total solution for the mini case HTPCs to enhance ventilation in order to maintain an average operating temperature at 52C, even when the system is at full load.</p>
<p><strong><span style="color: #000080; font-size: small;"> </span></strong><br />
<strong><span style="color: #000080; font-size: small;">USB 3.0 and Native SATA 6Gb/s Support</span></strong><br />
In the other hand, MSI 890GXM-G65 mainboard is the first MSI AMD platform which integrated with USB 3.0 and SATA 6Gb/s. First, USB 3.0 is a new standard for high performance computing. USB 3.0 enhances the 10x faster data transfer speed than USB 2.0 and expresses the unparalleled and dramatic performance on high definition and digital appliances.</p>
<p>Second, MSI 890GXM-G65 also supports the native SATA 6Gb/s standard based on SB850. Comparing to the SATA 3Gb/s, the brand-new internal devices standard &#8211; SATA 6Gb/s could provide the 2x faster data transmission bandwidth between mainboards and storage units, such as HDDs, SSDs, and ODDs.</p>
<p>Upholding the spirit of technology innovation and perseverance to perfection, MSI continues to provide multifaceted customized solutions for consumers. The MSI 890GXM-G65 mainboard is an integration of various exclusive and unique technologies and exceptional standards that helps consumers build an HTPC combining full functions, outstanding performance and excellent system stability, thus making the mainboard the best choice for building your HTPC.</p>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/100311_12.jpg"><img class="alignleft size-full wp-image-4495" title="HARDWARE_usb3.0" src="http://www.cell-systems.net/wp-content/uploads/2010/03/100311_12.jpg" alt="" width="100" height="63" /></a><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/100311_11.jpg"><img class="alignleft size-full wp-image-4494" title="HARDWARE_sata6" src="http://www.cell-systems.net/wp-content/uploads/2010/03/100311_11.jpg" alt="" width="100" height="64" /></a></p>
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		<title>QNAP Security Releases New Firmware Version 3.2.0 for VioStor Series Network Video Recorders</title>
		<link>http://www.cell-systems.net/2010/03/12/qnap-security-releases-new-firmware-version-3-2-0-for-viostor-series-network-video-recorders/</link>
		<comments>http://www.cell-systems.net/2010/03/12/qnap-security-releases-new-firmware-version-3-2-0-for-viostor-series-network-video-recorders/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 09:50:09 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Drivers]]></category>
		<category><![CDATA[firmware]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[QNAP]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4491</guid>
		<description><![CDATA[Taipei, Taiwan, March 2010 &#8211; QNAP Security, a world class manufacturer of PC-less Network Video Recorder (NVR) solutions for the [...]]]></description>
			<content:encoded><![CDATA[<p>Taipei, Taiwan, March 2010 &#8211; QNAP Security, a world class manufacturer of PC-less Network Video Recorder (NVR) solutions for the corporate security/surveillance market, today announced a new firmware v3.2.0 for the VioStor Series Network Video Recorders (NVR) to provide more powerful event management with a larger range of supported alarm event types and handling options, strengthened user management for secure access control, and compatibility with more IP camera brands including A-MTK, CNB, Digitus, and VIOSECURE. The new firmware also adds the support for the Czech language on the user interface.</p>
<p>&#8216;The new firmware v3.2.0 largely strengthens the event management of the VioStor NVR. More event types such as motion detection, network disconnection, recording failure, and even the events defined by the users are supported. The users are given more handling options in response to the alarms/ events. For example, the PTZ camera can be adjusted automatically to the preset position for targeted monitoring and recording of the suspected objects/ persons, alarm output and buzzer can be triggered, and email and SMS alert can be sent instantly to the system administrator or security guard. The users can even access and control the external network surveillance devices from the NVR using the AJAX-based user interface of advanced event management. All these new features have strongly enhanced the security, management efficiency, and compatibility of the VioStor NVR systems,&#8217; said Andrew Yu, Product Manager from QNAP Security.</p>
<p>To improve the security of the VioStor NVR, the user access control feature is strengthened. The users can be assigned to different user groups (administrator/ system manager/ user) and given different rights of monitoring, playback, and system administration. Also, more IP camera brands are now supported. These brands include <a href="http://www.qnapsecurity.com/pro_compatibility_camera.asp" target="_blank"><strong>A-MTK, CNB, Digitus, and VIOSECURE. In addition to ACTi, Arecont Vision, D-Link, Etrovision, GANZ, IQeye, LevelOne, Messoa, SANYO, SONY, VIVOTEK, and so on,</strong></a> the VioStor NVR is compatible with over 600 models from 32 IP cameras brands. Moreover, the new firmware adds Czech to support 19 languages on the VioStor NVR to allow more users to manage the surveillance system in their native languages.</p>
<p><strong>Availability</strong><br />
The new firmware v3.2.0 is now available for free download at <a href="http://www.qnapsecurity.com/download.asp" target="_blank">http://www.qnapsecurity.com/download.asp</a> for the owners of the VioStor NVR. Please visit <a href="http://www.qnapsecurity.com/" target="_blank">http://www.qnapsecurity.com/</a> for more information of QNAP VioStor NVR systems.</p>
<p>View the VioStor NVR video:<br />
<a href="http://www.qnapsecurity.com/App_Video04.asp" target="_blank">http://www.qnapsecurity.com/App_Video04.asp</a></p>
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		<title>Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0</title>
		<link>http://www.cell-systems.net/2010/03/12/khronos-unleashes-cutting-edge-cross-platform-graphics-acceleration-with-opengl-4-0/</link>
		<comments>http://www.cell-systems.net/2010/03/12/khronos-unleashes-cutting-edge-cross-platform-graphics-acceleration-with-opengl-4-0/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 09:35:00 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Console Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[Cutting-Edge]]></category>
		<category><![CDATA[Graphics Acceleration]]></category>
		<category><![CDATA[Khronos]]></category>
		<category><![CDATA[OpenGL 4.0]]></category>
		<category><![CDATA[Unleashes]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4486</guid>
		<description><![CDATA[Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0
Open standard 3D API specification available immediately; Provides performance, quality and flexibility [...]]]></description>
			<content:encoded><![CDATA[<p>Khronos Unleashes Cutting-Edge, Cross-Platform Graphics Acceleration with OpenGL 4.0</p>
<p>Open standard 3D API specification available immediately; Provides performance, quality and flexibility enhancements including tessellation and double precision shaders; Tight integration with OpenCL for seamless visual computing</p>
<p>March 11, 2010 – San Francisco, GDC 2010 – The Khronos™ Group today announced the release of the OpenGL® 4.0 specification; a significant update to the most widely adopted 2D and 3D graphics API (application programming interface) that is deployed on all major desktop operating systems. OpenGL 4.0 brings the very latest in cross-platform graphics acceleration and functionality to personal computers and workstations and the OpenGL standard serves as the basis for OpenGL® ES, the graphics standard on virtually every shipping smart phone.</p>
<p>The OpenGL 4.0 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.00 update to the OpenGL Shading language in order to enable developers to access the latest generation of GPU acceleration with significantly enhanced graphics quality, acceleration performance and programming flexibility. This new release continues the rapid evolution of the royalty-free OpenGL standard to enable graphics developers to portably access cutting-edge GPU functionality across diverse operating systems and platforms. The full specification is available for immediate download at <a rel="nofollow" href="http://www.opengl.org/registry" target="_blank">http://www.opengl.org/registry</a>.</p>
<p>OpenGL 4.0 further improves the close interoperability with OpenCL™ for accelerating computationally intensive visual applications. OpenGL 4.0 also continues support for both the Core and Compatibility profiles first introduced with OpenGL 3.2, enabling developers to use a streamlined API or retain backwards compatibility for existing OpenGL code, depending on their market needs.</p>
<p>OpenGL 4.0 has been specifically designed to bring significant benefits to application developers, including:</p>
<ul>
<li>two new shader stages that enable the GPU to offload geometry tessellation from the CPU;</li>
<li>per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;</li>
<li>drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention;</li>
<li>shader subroutines for significantly increased programming flexibility;</li>
<li>separation of texture state and texture data through the addition of a new object type called sampler objects;</li>
<li>64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality;</li>
<li>performance improvements, including instanced geometry shaders, instanced arrays, and a new timer query.</li>
</ul>
<p>Lastly, Khronos has simultaneously released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers. The full OpenGL 3.3 specification is also available for immediate download at <a rel="nofollow" href="http://www.opengl.org/registry" target="_blank">http://www.opengl.org/registry</a></p>
<p><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&amp;Number=273669" target="_blank"><strong><br />
SOURCE</strong></a></p>
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		<title>Mushkin prepares its new SSD</title>
		<link>http://www.cell-systems.net/2010/03/12/mushkin-prepares-its-new-ssd/</link>
		<comments>http://www.cell-systems.net/2010/03/12/mushkin-prepares-its-new-ssd/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 08:43:52 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Mushkin]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[prepares]]></category>
		<category><![CDATA[SSD]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4482</guid>
		<description><![CDATA[In addition to its new memory kits, Mushkin is also working on a Sandforce based SSD as well. The Calypso [...]]]></description>
			<content:encoded><![CDATA[<p><strong>In addition</strong> to its new memory kits, Mushkin is also working on a Sandforce based SSD as well. The Calypso SSD series will feature a slower, and thus cheaper, Sandforce SF-1200 controller.</p>
<p>The Calypso SSD series will be available in 64, 128 and 256GB capacities and will feature maximum speeds somewhere around 260MB/s. The SF-1200 controller has maximum IOPS of around 10,000 with 4k blocks. According to Mushkin, the new Calypso series should be cheaper than SSDs based on Indilinx controller, and a lot of manufacturers are eager to jump on this Sandforce bandwagon.</p>
<p>The new Calypso SSD series should start to appear in the market later this month or sometime early next month. As for the faster SF-1500 controller, Mushkin is still waiting to see the situation on the SSD market, but it will come sooner or later.</p>
<p><a href="http://www.fudzilla.com/content/view/18054/1/" target="_blank"><strong>SOURCE</strong></a><strong> </strong></p>
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		<title>Dual Geforce 400 to come later</title>
		<link>http://www.cell-systems.net/2010/03/12/dual-geforce-400-to-come-later/</link>
		<comments>http://www.cell-systems.net/2010/03/12/dual-geforce-400-to-come-later/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 08:38:57 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[come]]></category>
		<category><![CDATA[Dual]]></category>
		<category><![CDATA[Geforce 400]]></category>
		<category><![CDATA[later]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4478</guid>
		<description><![CDATA[Fermi dual in a few months, at the earliest

It looks like dual Fermi won’t be coming anytime soon. A few [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Fermi dual in a few months, at the earliest</strong></p>
<p><strong></strong><br />
<strong>It looks</strong> like dual Fermi won’t be coming anytime soon. A few partners have said that at this time they are not aware that there will be a dual Fermi card and if Nvidia decides to make one, it won&#8217;t be close to March 27th&#8217;s single GF100 launch.</p>
<p>Dual Fermi can be expected hopefully towards the end of Q2 2010 and the high thermal dissipation and complexity of cards are few reasons for this postponement. Nvidia would definitely like to have dual cards out, but it might take a little while before it happens.</p>
<p>A good news is that mainstream and entry level Fermi versions should be coming this summer, slightly delayed from its original plan, but for the Dual card, it’s not certain when should it happen. Nvidia is not telling much to us or its partners either.</p>
<p>So in the next few months we guess that Radeon HD 5970 will remain the fastest card around and this is not something that Nvidia and its fearsome Jensen likes. You can be sure that Nvidia is not at all thrilled for this delay, but everything related to Fermi looks quite delayed and definitely doesn&#8217;t sound like a walk in the park, but apparently it&#8217;s possible.</p>
<p><a href="http://www.fudzilla.com/content/view/18038/1/" target="_blank"><strong><br />
SOURCE</strong></a></p>
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		<title>Introducing PlayStation Move</title>
		<link>http://www.cell-systems.net/2010/03/11/introducing-playstation-move/</link>
		<comments>http://www.cell-systems.net/2010/03/11/introducing-playstation-move/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 12:53:39 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Console Games]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[introducing]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4462</guid>
		<description><![CDATA[By now you may have seen the update on our new PlayStation 3 motion controller, via our live video stream at GDC. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_1.jpg"><img class="alignnone size-thumbnail wp-image-4471" title="CONSOLES_playstation_move_1" src="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_1-250x250.jpg" alt="" width="250" height="250" /></a></p>
<p>By now you may have seen the update on our new <a onclick="javascript:pageTracker._trackPageview('/outgoing/eu.playstation.com/ps3/');" href="http://eu.playstation.com/ps3/" target="_blank">PlayStation 3</a> motion controller, via our live video stream at <a href="http://blog.eu.playstation.com/tag/gdc-2010/" target="_blank">GDC</a>. In case you missed it, let me introduce you to ‘PlayStation Move’.</p>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_2.jpg"><img class="alignnone size-thumbnail wp-image-4470" title="CONSOLES_playstation_move_2" src="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_2-250x250.jpg" alt="" width="250" height="250" /></a></p>
<p>We first showed the <a href="http://blog.eu.playstation.com/tag/motion-controller/" target="_blank">‘Move’</a> controller prototype at <a href="http://blog.eu.playstation.com/tag/e3/" target="_blank">E3</a> in 2009 and we’re now ready with the final design, along with an early look at just a few of the upcoming games…</p>
<p>Take a look at our trailer below, which aims to explain PlayStation Move in more detail:</p>
<p>LINK TO MOVIE: <a href="http://www.viddler.com/simple_on_site/15e79e42">Introducing PlayStation Move</a></p>
<p>Our launch games are designed to appeal to all <a href="http://blog.eu.playstation.com/category/ps3-games" target="_blank">PlayStation 3</a> fans. We’ve got our own take on social games such as ‘Sports Champions’ and ‘Move Party’ (both working titles) as well as keeping our more serious gamers in mind with DUKES and <a onclick="javascript:pageTracker._trackPageview('/outgoing/eu.playstation.com/games-media/games/detail/item156047/');" href="http://eu.playstation.com/games-media/games/detail/item156047/" target="_blank">EA’s Tiger Woods 2010</a>. Many of our existing franchises such as <a onclick="javascript:pageTracker._trackPageview('/outgoing/eu.playstation.com/games-media/games/detail/item102131/');" href="http://eu.playstation.com/games-media/games/detail/item102131/" target="_blank">SOCOM</a> will also be enhanced with PlayStation Move functionality – because of Move’s low performance impact on the <a href="http://blog.eu.playstation.com/category/playstation-3/" target="_blank">PS3</a> system we’re able to add this to our existing games without compromising graphical quality or gameplay. The PlayStation Move experience will offer our players a fun, high definition and immersive gaming experience.</p>
<p>As you know, we’ve got a lot of experience working with motion and camera-based control systems, having created the original <a onclick="javascript:pageTracker._trackPageview('/outgoing/eu.playstation.com/ps2/peripherals/detail/item51697/');" href="http://eu.playstation.com/ps2/peripherals/detail/item51697/" target="_blank">EyeToy</a> for <a onclick="javascript:pageTracker._trackPageview('/outgoing/eu.playstation.com/ps2/');" href="http://eu.playstation.com/ps2/" target="_blank">PlayStation 2</a> back in 2003. This experience has really helped make sure our new control system is incredibly accurate and responsive. <a onclick="javascript:pageTracker._trackPageview('/outgoing/eu.playstation.com');" href="http://eu.playstation.com/" target="_blank">PlayStation</a> development teams are working hard to create a strong and exciting line-up of games – you’ll be hearing more about new titles in the coming months but for now, here is a list of the games we’ve announced so far:</p>
<ul>
<li><strong>Dukes</strong> — Brawl your way to the top in this brutal bare-knuckle boxing game.</li>
</ul>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_Dukes.jpg"><img class="alignnone size-thumbnail wp-image-4469" title="CONSOLES_playstation_move_Dukes" src="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_Dukes-250x250.jpg" alt="" width="250" height="250" /></a></p>
<ul>
<li><strong>Move Party</strong> — Chaotic multiplayer where you never know what will happen next!</li>
</ul>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_Move_party.jpg"><img class="alignnone size-thumbnail wp-image-4468" title="CONSOLES_playstation_move_Move_party" src="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_Move_party-250x250.jpg" alt="" width="250" height="250" /></a></p>
<ul>
<li><strong>Sports Champions</strong> — The greatest athletes in the world are ready, are you?</li>
</ul>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_Sports_champoins.jpg"><img class="alignnone size-thumbnail wp-image-4467" title="CONSOLES_playstation_move_Sports_champoins" src="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_Sports_champoins-250x250.jpg" alt="" width="250" height="250" /></a></p>
<ul>
<li><strong>TV Superstars</strong> — Be a contestant in five TV game shows to prove that you are the biggest star.</li>
</ul>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_TV_Superstarts.jpg"><img class="alignnone size-thumbnail wp-image-4466" title="CONSOLES_playstation_move_TV_Superstarts" src="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_TV_Superstarts-250x250.jpg" alt="" width="250" height="250" /></a></p>
<ul>
<li><strong>Slider</strong> — Kung-fu action – on an office chair!?!</li>
</ul>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_Slider.jpg"><img class="alignnone size-thumbnail wp-image-4465" title="CONSOLES_playstation_move_Slider" src="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_Slider-250x250.jpg" alt="" width="250" height="250" /></a></p>
<ul>
<li><strong>The Shoot</strong> — Take out the bad guys but make sure the movie director likes your style!</li>
</ul>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_The_Shoot.jpg"><img class="alignnone size-thumbnail wp-image-4464" title="CONSOLES_playstation_move_The_Shoot" src="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_The_Shoot-250x250.jpg" alt="" width="250" height="250" /></a></p>
<p>More news both from first and third party publishers to follow in the near future…</p>
<p>You will be able to get involved with PlayStation Move in several ways:</p>
<ul>
<li>Camera + controller (including a “starter disc” with a range of demos for games releasing later in the year)</li>
<li>A single controller for people who already have a <a onclick="javascript:pageTracker._trackPageview('/outgoing/eu.playstation.com/ps3/peripherals/detail/item78698/');" href="http://eu.playstation.com/ps3/peripherals/detail/item78698/" target="_blank">PlayStation Eye</a> camera</li>
<li>A full console pack which includes PS3, dualshock3, Move controller + camera</li>
<li>Finally some of our biggest games will be available with a Move controller included</li>
</ul>
<p>We’ve also announced the Subcontroller this week, an additional peripheral for use with more hardcore titles like <a href="http://blog.eu.playstation.com/tag/socom/">SOCOM</a>, which benefit from analogue stick input.</p>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_controller.jpg"><img class="alignnone size-full wp-image-4463" title="CONSOLES_playstation_move_controller" src="http://www.cell-systems.net/wp-content/uploads/2010/03/CONSOLES_playstation_move_controller.jpg" alt="" width="240" height="190" /></a></p>
<p>Move is one of our big priorities for PlayStation 3 in Europe this year so look out for our ads and product updates.</p>
<p>I look forward to hearing your feedback and responses to the announcement of PlayStation Move in<a onclick="javascript:pageTracker._trackPageview('/outgoing/blog.us.playstation.com');" href="http://blog.us.playstation.com/">America</a> this week. Watch out for interviews with Move developers from GDC here on <a href="http://blog.eu.playstation.com/">PlayStation.Blog</a>.</p>
<p>Start moving and being at the centre of the action and start a new way to play on PlayStation 3 in 2010…</p>
<p><a href="http://blog.eu.playstation.com/2010/03/10/introducing-playstation-move/" target="_blank"><strong>SOURCE</strong></a></p>
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		<title>Intel Spotlights New Extreme Edition Processor, Software Developer Resources at Game Conference</title>
		<link>http://www.cell-systems.net/2010/03/11/intel-spotlights-new-extreme-edition-processor-software-developer-resources-at-game-conference/</link>
		<comments>http://www.cell-systems.net/2010/03/11/intel-spotlights-new-extreme-edition-processor-software-developer-resources-at-game-conference/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 12:04:41 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Extreme Edition]]></category>
		<category><![CDATA[Game Conference]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Processor]]></category>
		<category><![CDATA[Software Developer Resources]]></category>
		<category><![CDATA[Spotlights]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4460</guid>
		<description><![CDATA[NEWS HIGHLIGHTS

Intel previews new &#8220;Gulftown&#8221; platform featuring the Intel® Core™ i7- 980X processor Extreme Edition, Intel&#8217;s first 32nm, six-core processor [...]]]></description>
			<content:encoded><![CDATA[<h3>NEWS HIGHLIGHTS</h3>
<ul>
<li>Intel previews new &#8220;Gulftown&#8221; platform featuring the Intel® Core™ i7- 980X processor Extreme Edition, Intel&#8217;s first 32nm, six-core processor with 12 computing threads.</li>
<li>Demos showcase &#8220;coming soon&#8221; games enhanced for Intel® Core™ processors, chipsets and Intel® HD Graphics.</li>
<li>New version of Intel® Graphics Performance Analyzers Suite introduced, enhances developer capabilities.</li>
<li>Software contests announced that reward developers committed to innovating gameplay on Intel Architecture.</li>
<li>Intel sees &#8220;light gaming&#8221; trend on the rise; games currently make up 50 percent of applications on netbook-based Intel AppUpSM Center beta.</li>
</ul>
<hr />GAME DEVELOPERS CONFERENCE, San Francisco, March 10, 2010 – Intel Corporation today previewed platforms featuring the latest Intel® Core™ i7 Extreme Edition processor and announced the latest release of Intel® Graphics Performance Analyzers (Intel® GPA) that will aid developers in optimizing game performance. In addition, Intel introduced a number of initiatives designed to spur innovation in the PC game developer community, and in support of the company&#8217;s Visual Adrenaline and Intel® Atom™ Developer programs.</p>
<p><strong>Intel® Core™ i7 980X Processor Extreme Edition Preview</strong><br />
Intel is previewing its latest PC platform the Intel® Core™ i7-980X Extreme Edition processor, codenamed &#8220;Gulftown,&#8221; the first 32nm, six-core processor with 12 computing threads. In addition, Game Developers Conference (GDC) attendees can see and experience applications enhanced for this new platform – including newly released Sega* Napoleon Total War, the soon-to-be-released Ubisoft* RUSE, Geomerics* Enlighten and Cakewalk* Sonar – all by visiting the Intel booth (South Hall, Booth 1212) and Intel lounge area during the event.</p>
<p><strong>Intel® GPA v3.0</strong><br />
Intel® GPA helps PC game developers analyze and optimize game performance on Intel® Architecture-based platforms. Intel GPA provides in-depth application analysis and customization that allows developers to easily pinpoint performance bottlenecks and optimize games for desktop PCs and laptops using Intel processors, chipsets and Intel® HD Graphics.</p>
<p>With Intel GPA v3.0, developers can ensure their titles run on the full spectrum of Intel® Core™ processors (e.g., Intel® Core™ i3, Intel® CoreTM i5 with Intel® HD Graphics, Intel® CoreTM i7, and Intel® Core™ i7 Extreme Edition) and chipsets with a new platform-focused toolset. The platform view for task-based multi-core optimizations and a simplified automated game launch workflow help developers save valuable time. The updated toolkit now includes support for DirectX 10.1 and 64-bit game executables.</p>
<p>Attendees can see and experience games enhanced using Intel® GPA and running on Intel® HD Graphics, including such titles as Atari* Star Trek Online, Electronic Arts* Tiger Woods Golf, and more in the Intel booth (South Hall, Booth 1212) at GDC. Developers can download the new Intel GPA suite of software tools at <a href="http://www.intel.com/software/gpa" target="_blank">www.intel.com/software/gpa</a>.</p>
<p><strong>Game Developer Contests and Initiatives</strong><br />
<strong>Level Up 2010</strong><br />
In its fifth year, the Level Up 2010 game demo contest is a worldwide competition focusing on the major areas of game development with prizes worth thousands of dollars. As part of the competition, developers have access to development resources that take advantage of Intel processing power and a chance to gain recognition in the industry.</p>
<p>All game entries will be judged in one of three categories: &#8220;Best Game for a Desktop,&#8221; &#8220;Best Game for a Laptop,&#8221; and &#8220;Best Game for a Netbook.&#8221; Finalists are also eligible to win prizes for &#8220;Best Sound Design,&#8221; &#8220;Best Art Design,&#8221; &#8220;Best Character Design&#8221; and &#8220;Best Graphics Performance.&#8221; Participants will have access to development kits and software tools to help them along the way. Judges for this year&#8217;s contest include industry notables Rick Raymo, Vic Davis, American McGee and Ralph Koster. Entries for the contest will be accepted through June 15, and developers can enter to win at <a href="http://www.intel.com/software/levelup2010" target="_blank">www.intel.com/software/levelup2010</a>.</p>
<p><strong>Intel® Atom™ Developer Challenge Winners, Next Round Announced</strong><br />
Launched at the Consumer Electronics Show in January, Intel AppUp Center beta, an application storefront for netbooks, has been met with excitement by developers. More than 5,000 developers have already joined the Intel® Atom™ Developer Program. Intel AppUp Center offers game developers access to the growing market opportunity for innovation on mobile devices, which has sparked the trend of &#8220;light gaming.&#8221; In line with this trend, about half of the applications submitted to Intel AppUp Center are games. The Intel Atom Developer Challenge was created to further engage with and recognize developers who submit the most innovative and elegant apps.</p>
<p>The first Intel Atom Developer Challenge has come to a close, and the grand prize winners have been named. Music app GURU won &#8220;Most Innovative App&#8221; and puzzle game SMILES took &#8220;Most Elegant Application Design.&#8221; Application developers Angus Hewlett and Michael Kasprzak each were awarded an all-expense-paid VIP trip to GDC 2010. The next round of the Intel Atom Developer Challenge has more categories with such prizes as tens of thousands of dollars, a 2011 Chevy* Volt* and a complete application marketing campaign. To participate, developers can download the Intel Atom Developer Program software development kit at <a href="http://appdeveloper.intel.com/" target="_blank">appdeveloper.intel.com</a> and enter the contest at <a href="http://appdeveloper.intel.com/challenge" target="_blank">appdeveloper.intel.com/challenge</a> through Aug. 16, 2010.</p>
<p><strong>StarCraft* II Open Game Play</strong><br />
Intel will showcase Blizzard* Entertainment&#8217;s StarCraft II: Wings of Liberty* at its booth (South Hall, Booth 1212), giving conference attendees a chance to play the game on a wide variety of Intel-based systems, from high-end Intel® Core™ i7 to mainstream Intel® Core™ i5 platforms, before it launches later this year</p>
<p><a href="http://www.intel.com/pressroom/archive/releases/2010/20100310comp.htm" target="_blank"><strong>SOURCE</strong></a></p>
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		<title>Appeals Court (Again) Affirms i4i Victory</title>
		<link>http://www.cell-systems.net/2010/03/11/appeals-court-again-affirms-i4i-victory/</link>
		<comments>http://www.cell-systems.net/2010/03/11/appeals-court-again-affirms-i4i-victory/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 11:59:03 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Patent/Financial]]></category>
		<category><![CDATA[Affirms]]></category>
		<category><![CDATA[Again]]></category>
		<category><![CDATA[Appeals]]></category>
		<category><![CDATA[Court]]></category>
		<category><![CDATA[i4i]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Victory]]></category>
		<category><![CDATA[Word]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4458</guid>
		<description><![CDATA[ORONTO, March 10 /CNW/ &#8211; Today, a panel for the United States Court of Appeals for the Federal Circuit issued a revised opinion in [...]]]></description>
			<content:encoded><![CDATA[<p>ORONTO, March 10 /CNW/ &#8211; Today, a panel for the United States Court of Appeals for the Federal Circuit issued a revised opinion in i4i v. Microsoft which affirms the August 11, 2009 Final Judgment by The Honorable Judge Leonard Davis that ruled in favor of i4i and found that Microsoft had wilfully infringed i4i&#8217;s U.S. Patent No. 5,787,449.</p>
<p>Loudon Owen, Chairman of i4i, says, &#8220;The appeals court has again upheld the lower court&#8217;s decision in its entirety. In addition, it issued a more detailed analysis in concerning the finding of willfulness in this case. The determination that Microsoft willfully infringed i4i&#8217;s patent stands.&#8221;</p>
<p>Michel Vulpe, founder of i4i and co-inventor, says, &#8220;i4i is especially pleased with the court&#8217;s continued decision to uphold the injunction, an important step in protecting the property rights of inventors. i4i continues to offer custom XML solutions.&#8221;</p>
<p>The Court of Appeals is still considering a petition by Microsoft for en banc review.</p>
<p>i4i is a global technology company headquartered in Toronto, Canada. For more information on i4i v. Microsoft, selected court documents can be found on <a href="http://www.i4ilp.com/" target="_blank">www.i4ilp.com</a>.</p>
<p>For further information: Loudon Owen - <a href="mailto:lowen@mcleanwatson.com">lowen@mcleanwatson.com</a> or (416) 307-3271; Melony Jamieson - <a href="mailto:melony@getitdone.ca">melony@getitdone.ca</a> or (416) 518-6355</p>
<p><a href="http://www.newswire.ca/en/releases/archive/March2010/10/c8766.html" target="_blank"><strong>SOURCE</strong></a></p>
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		<title>OCZ TECHNOLOGY MAKES SOLID STATE STORAGE AFFORDABLE WITH INTRODUCTION OF ONYX SERIES SSD</title>
		<link>http://www.cell-systems.net/2010/03/11/ocz-technology-makes-solid-state-storage-affordable-with-introduction-of-onyx-series-ssd/</link>
		<comments>http://www.cell-systems.net/2010/03/11/ocz-technology-makes-solid-state-storage-affordable-with-introduction-of-onyx-series-ssd/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 11:55:00 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[AFFORDABLE]]></category>
		<category><![CDATA[Introduction]]></category>
		<category><![CDATA[makes]]></category>
		<category><![CDATA[OCZ Technology]]></category>
		<category><![CDATA[ONYX]]></category>
		<category><![CDATA[serie's]]></category>
		<category><![CDATA[SOLID STATE STORAGE]]></category>
		<category><![CDATA[SSD]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4456</guid>
		<description><![CDATA[New SSD Delivers Both Performance and Exceptional Value to Consumers 
SAN JOSE, CA—March 10, 2010—OCZ Technology Group, Inc. (OTCBB:OCZT), a [...]]]></description>
			<content:encoded><![CDATA[<p><strong><em>New SSD Delivers Both Performance and Exceptional Value to Consumers</em></strong><em> </em><br />
SAN JOSE, CA—March 10, 2010—OCZ Technology Group, Inc. (OTCBB:OCZT), a worldwide leader in innovative, ultra-high performance and high reliability memory and flash-based storage as an alternative to hard disk drives (HDDs), today unveiled the OCZ Onyx SATA II 2.5” Solid State Drive (SSD) Series, an ultra-affordable MultiLevel Cell (MLC)-based solid state storage solution designed for consumers looking to take advantage of flash-based storage technology. Offering a faster and more durable alternative to traditional hard drives in a cost-efficient SSD, the Onyx delivers reliable performance without the high price normally associated with SSD drives.</p>
<p>“As new technologies become available, OCZ continues to expand both our enterprise and consumer SSD lines, and one of our goals is to make SSDs more affordable to end-users. Our new Onyx series SSD does exactly that and is a perfect solution for netbooks, laptops, or home desktop PCs,” commented Ryan Petersen, CEO of the OCZ Technology Group. “Designed to offer the best of both worlds, the new OCZ Onyx SSD delivers the speed and reliability of solid state storage to mainstream consumers at an aggressive price point that makes the technology more accessible to customers who want to take advantage of all the benefits of the SSDs without incurring the high cost normally associated with the solution.”</p>
<p>With a sub 100 dollar MRSP the aggressively priced Onyx 32GB SSD delivers an enhanced computing experience with faster application loading, snappier data access, shorter boot-ups, and longer battery life. Onyx SSDs feature HDD-dominating access times, up to 125MB/s read and 70MB/s write speeds, 64MB of onboard cache, and unique performance optimization to keep the drives at peak performance over the long term.</p>
<p>OCZ Onyx SSD drives feature a durable yet lightweight housing, and because OCZ SSDs have no moving parts, the drives are more rugged than conventional hard drives. Available first in 32GB capacity the Onyx state drives are ideal for use as a boot up drive or for mobile PCs and Netbooks as a quality hard drive replacement. Designed for ultimate reliability, Onyx SSDs have an excellent 1.5 million hour mean time between failure (MTBF), and OCZ also offers a leading 3-year warranty and award-winning technical support with the series, making SSDs a more viable upgrade for users requiring ultimate levels of customer service.</p>
<p>For more information on the OCZ Onyx Series SSD, please visit our product page <a href="http://www.ocztechnology.com/products/solid-state-drives/2-5--sata-ii/value-solid-state-drives/ocz-onyx-series-sata-ii-2-5--ssd.html" target="_blank"><span style="color: #1e90ff;">here</span></a>.</p>
<p><strong><small>About OCZ Technology Group, Inc.</small></strong><small><br />
Founded in 2002, San Jose, CA-based OCZ Technology Group, Inc. (“OCZ”) has built on its expertise in high-speed memory to become a dominant player in the manufacturing and distribution of solid state drives (SSDs), a disruptive, game-changing technology that is replacing traditional rotating magnetic hard disk drives (HDDs). SSDs are faster, more reliable, run cooler, and use significantly less power than the HDDs used in the majority of computers today. With the industry shifting from HDDs to SSDs, OCZ is well positioned to be a leader in this space. In addition to SSD technology, OCZ also offers high performance components for computing devices and systems, including enterprise class power management products as well leading edge computer gaming solutions. With over three hundred customers in thirty countries, OCZ is supported by approximately two hundred ninety employees and has offices in San Jose, San Diego, Canada, Holland, and a manufacturing and logistics center in Taiwan. For more information, please visit: www.ocztechnology.com.</p>
<p><strong>Forward-Looking Statements</strong><br />
Certain statements in this release relate to future events and expectations and as such constitute forward-looking statements involving known and unknown factors that may cause actual results of OCZ Technology Group, Inc. to be different from those expressed or implied in the forward-looking statements. In this context, words such as “will,” “would,” “expect,” “anticipate,” “should” or other similar words and phrases often identify forward-looking statements made on behalf of OCZ. It is important to note that actual results of the company may differ materially from those described or implied in such forward-looking statements based on a number of factors and uncertainties, including, but not limited to, (i) adverse change in general economic conditions; (ii) adverse change in the industries OCZ serves including without limitation computer manufacturing, retailers and etailers, information storage, internet search and content providers and computer system integrators; (iii) OCZ’s ability to manage material, including integrated circuit chip costs, and freight costs; (iv) OCZ’s ability to generate cash from operations, secure external funding for its operations and manage its liquidity needs; (v) material adverse change in customers’ access to liquidity and capital; (vi) currency exchange or interest rates changes; (vii) market acceptance of the company&#8217;s products; (viii) significant changes in the competitive environment; (ix) changes in law, regulations and tax rates; and (x) other general economic, business and financing conditions and factors described in more detail in “Item 1A – Risk Factors” in Part II of our Form 10-Q filed with the SEC on January 14, 2010 for the 3rd quarter 2010. The filing is available on our website at www.ocztechnology.com. We do not undertake to update our forward-looking statements.</p>
<p><strong><strong>Contact: </strong></strong><br />
OCZ Technology Group, Inc.<br />
Ryan Petersen, CEO<br />
408-733-8400<br />
or<br />
The Investor Relations Group<br />
212-825-3210</p>
<p><strong>Investor Relations:</strong><br />
Adam Holdsworth<br />
or<br />
Public Relations:<br />
Robin O’Malley or Mike Graff</small></p>
]]></content:encoded>
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		<title>Cell-Systems.net Ad-Sense Blocked by Google</title>
		<link>http://www.cell-systems.net/2010/03/11/cell-systems-net-ad-sense-blocked-by-google/</link>
		<comments>http://www.cell-systems.net/2010/03/11/cell-systems-net-ad-sense-blocked-by-google/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 10:34:53 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Cell-systems.net]]></category>
		<category><![CDATA[activity]]></category>
		<category><![CDATA[Ad-Sense]]></category>
		<category><![CDATA[appeal]]></category>
		<category><![CDATA[blocked]]></category>
		<category><![CDATA[Cell-Systems.net]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Invalid]]></category>
		<category><![CDATA[KillerSneak]]></category>
		<category><![CDATA[MrXHellboy]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4444</guid>
		<description><![CDATA[So like the title says since yesterday at 19:11 we got blocked from Google AdSense, a rather simple and non explaining mail [...]]]></description>
			<content:encoded><![CDATA[<p>So like the title says since yesterday at <strong>19:11</strong> we got blocked from Google AdSense, a rather simple and non explaining mail got send and that is/was it:</p>
<blockquote><p>Hallo,</p>
<p>We hebben onze gegevens gecontroleerd en geconstateerd dat uw<br />
AdSense-account een significant risico vormt voor onze<br />
AdWords-adverteerders. Omdat het handhaven van uw account in ons netwerk<br />
van uitgevers in de toekomst kan leiden tot financiële schade voor onze<br />
adverteerders, hebben we besloten uw account uit te schakelen.</p>
<p>We hopen dat u begrijpt dat wij dit als noodzakelijke stap beschouwen om<br />
de belangen van zowel onze adverteerders als onze andere AdSense-uitgevers<br />
te beschermen. We beseffen dat dit tot ongemak kan leiden en willen u<br />
daarom alvast bedanken voor uw begrip en medewerking.</p>
<p>Als u vragen heeft over uw account of de maatregelen die we hebben<br />
getroffen, verzoeken we u niet op deze e-mail te reageren. Meer informatie<br />
vindt u op<br />
<a href="https://www.google.com/adsense/support/bin/answer.py?answer=57153" target="_blank">https://www.google.com/adsense/support/bin/answer.py?answer=57153</a> .</p>
<p>Met vriendelijke groeten,</p>
<p>Het Google AdSense-team</p></blockquote>
<p><strong><span style="text-decoration: underline;">ENGLISH TRANSLATION</span>:</strong></p>
<blockquote><p>Hello,</p>
<p>We have checked our information and came to the conclution that your AdSense-account forms a big risk for our AdWords-advertisers. Because maintaining your account in our publishers network can lead to financial damages for our advertisers we have concluded to turn off your account</p>
<p>We hope that you understand that we find it a necessary step to protect out advertisers as well as our AdSense-publishers. We know this can lead to discomfort and want to thank you in advance for your understanding and cooperation</p>
<p>If you have questions about your account and the measures we have taken we ask you not to respond to this e-mail. More information can be found on <a href="https://www.google.com/adsense/support/bin/answer.py?answer=57153" target="_blank">https://www.google.com/adsense/support/bin/answer.py?answer=57153</a> .</p>
<p>With kind regards,</p>
<p>The Google AdSense-team</p></blockquote>
<p>So thats it, an e-mail with no information what so ever about the reason we got blocked. The funny thing about this is that Google itself send out optimization reports on how to improve your website in several ways to enhance the traffic flow yo your site. So for the new website/template we actually used the information send by Google to improve our website and the adds served by Google but as a result Google blocks the Ad-Sense account.</p>
<p>What did we do? We really have no idea. We replaced the Add&#8217;s to more strategic parts of the website so more different content could be served per add-block as users have more specific categories to surf trough now. We redid the meta info as we came to the conclusion that we were missing on allot of traffic related to the older DNA site and DNA-drivers again this can&#8217;t be a reason for a account block? We also updated the sitemap settings so news posted on <em>Cell-Systems.net</em> get indexed better and faster, again this is a point that Google itself says can improve traffic to the site.</p>
<p>We also blocked several/many adds that had nothing to do with the content posted on the <em>Cell-Systems.net</em> website (<em>adds about Ford cars / Mobile phones / Travel agencies and much more</em>) in our opinion something that helps Advertisers to get better and more direct adds served on <em>Cell-Systems.net</em> but it looks like Google thinks otherwise?</p>
<p>Another step we took was disabling Advertisements for Administrators on the website (<em>this has always been the case even with the old website</em>) this means that if someone with Moderator/Administrator status logs in on <em>Cell-Systems.net</em> no Add&#8217;s will be served for this account. We did this to prevent miss-clicks and extra page hits for the Adds again this is something that helps the Advertisers on <em>Cell-Systems.net</em> and not something that can lead to &#8220;<span style="text-decoration: underline;">financial damages</span>&#8221; as Google states.</p>
<p>So what can we do about this block? To be honest Google doesn&#8217;t give much options to appeal their action/choise. All you can do is fill in a &#8220;Invalid activity appeal&#8221; this form hold several questions about the website (<em>why do they even need this information again? They state in the e-mail that &#8220;<span style="text-decoration: underline;">We have checked our information and came to the conclution that your AdSense-account forms a big risk for our AdWords-advertisers&#8221;</span></em>) we filled in the &#8220;Invalid activity appeal&#8221; form and have send it to Google as asked. A funny note about this form is that Google tells you that they might not even read the e-mail and that it will take at least one week for them to reply if they choose to.</p>
<p>It&#8217;s funny we get this block now as for the first time in 5 months we would actually receive our first payment. And as things are now these 5 months have been for nothing as with the block come no payment. One could ask itself why a website that get&#8217;s a payment of €75/€90 euro in 5/6 months even gets blocked for &#8220;Invalid activity&#8221; I for one don&#8217;t see anything &#8220;Invalid&#8221; about working hard on getting the latests news and modded drivers  to our community and site visitors for the past 5/6 months.</p>
<p>We will now wait for the response from Google, till that time some empty adds are displayed (<em>we have chosen to leave them as is for now, we do this on the case that someone from Google actually decides to visit the site so they can see how and where the adds are placed</em>)</p>
<p>Kind regards,<br />
Wandert &#8220;KillerSneak&#8221; van bruggen<br />
Laurens &#8220;MrXHellboy&#8221; ten ham</p>
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		<title>Super Talent Introduces Encrypted USB 3.0 SuperCrypt™ Drive</title>
		<link>http://www.cell-systems.net/2010/03/11/super-talent-introduces-encrypted-usb-3-0-supercrypt%e2%84%a2-drive/</link>
		<comments>http://www.cell-systems.net/2010/03/11/super-talent-introduces-encrypted-usb-3-0-supercrypt%e2%84%a2-drive/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 10:10:28 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Peripherals]]></category>
		<category><![CDATA[encrypted]]></category>
		<category><![CDATA[super talent]]></category>
		<category><![CDATA[supercrypt]]></category>
		<category><![CDATA[USB3.0]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4451</guid>
		<description><![CDATA[San Jose, California &#8211; March 2, 2010 &#8211; Super Talent Technology, a leading manufacturer of Flash storage solutions and DRAM memory modules, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>San Jose</strong><strong>, California</strong><strong> &#8211; March 2, 2010</strong> &#8211; Super Talent Technology, a leading manufacturer of Flash storage solutions and DRAM memory modules, today announced the new USB 3.0 SuperCrypt™ drive which features outstanding performance and supports AES hardware encryption. Available in 16GB, 32GB, 64GB, 128GB and 256GB capacities, this new drive supports USB 3.0 speeds of up to 240MB/s. Downloading a 600MB movie takes a mere 7 seconds with this new drive.</p>
<p>Measuring 95 x 34 x 15.4 mm, the new SuperCrypt Drive requires no separate cable and is fully backward compatible with USB 2.0 ports, at USB 2.0 speeds. Super Talent offers two AES encryption options, both of which include the STT encryption utility for password control: the SuperCrypt drive features 128-bit ECB encryption, while the SuperCrypt Pro features 256-bit XTS encryption for very robust security. The USB 3.0 SuperCrypt drive will be available in March from Super Talent resellers worldwide.</p>
<table style="text-align: center;" border="1" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td width="151"><strong>Part Number</strong></td>
<td width="274"><strong>Description</strong></td>
</tr>
<tr>
<td width="151">ST3U16SCS</td>
<td width="274">16GB USB 3.0 SuperCrypt</td>
</tr>
<tr>
<td width="151">ST3U32SCS</td>
<td width="274">32GB USB 3.0 SuperCrypt</td>
</tr>
<tr>
<td width="151">ST3U64SCS</td>
<td width="274">64GB USB 3.0 SuperCrypt</td>
</tr>
<tr>
<td width="151">ST3U28SCS</td>
<td width="274">128GB USB 3.0 SuperCrypt</td>
</tr>
<tr>
<td width="151">ST3U56SCS</td>
<td width="274">256GB USB 3.0 SuperCrypt</td>
</tr>
<tr>
<td width="151">ST3U32SPS</td>
<td width="274">32GB USB 3.0 SuperCrypt Pro</td>
</tr>
<tr>
<td width="151">ST3U64SPS</td>
<td width="274">64GB USB 3.0 SuperCrypt Pro</td>
</tr>
<tr>
<td width="151">ST3U28SPS</td>
<td width="274">128GB USB 3.0 SuperCrypt Pro</td>
</tr>
<tr>
<td width="151">ST3U56SPS</td>
<td width="274">256GB USB 3.0 SuperCrypt Pro</td>
</tr>
</tbody>
</table>
<p>&#8220;SuperCrypt, the third product in our USB 3.0 lineup, is the perfect blend of security, performance and value and underscores Super Talent&#8217;s commitment and leadership in the USB 3.0 market&#8221;, said Super Talent COO, C.H. Lee. Super Talent now offers three different USB 3.0 lines with features and capacities to meet the needs of virtually any high performance storage need.</p>
<table border="1" cellspacing="0" cellpadding="0" width="559" align="center">
<tbody>
<tr>
<td width="91" valign="bottom"><strong>USB 3.0 Product</strong></td>
<td width="72" valign="bottom"><strong>Enhanced Drivers</strong></td>
<td width="50" valign="bottom"><strong>Cache</strong></td>
<td width="46" valign="bottom"><strong>RAID</strong></td>
<td width="59" valign="bottom"><strong>Encryp-tion</strong></td>
<td width="52" valign="bottom"><strong>256GB</strong></td>
<td width="52" valign="bottom"><strong>128GB</strong></td>
<td width="46" valign="bottom"><strong>64GB</strong></td>
<td width="46" valign="bottom"><strong>32GB</strong></td>
<td width="44" valign="bottom"><strong>16GB</strong></td>
</tr>
<tr>
<td width="91" valign="bottom"><strong>RAIDDrive</strong></td>
<td width="72" valign="bottom"><strong>X</strong></td>
<td width="50" valign="bottom"><strong>X</strong></td>
<td width="46" valign="bottom"><strong>X</strong></td>
<td width="59" valign="bottom"> </td>
<td width="52" valign="bottom"> </td>
<td width="52" valign="bottom"><strong>X</strong></td>
<td width="46" valign="bottom"><strong>X</strong></td>
<td width="46" valign="bottom"><strong>X</strong></td>
<td width="44" valign="bottom"> </td>
</tr>
<tr>
<td width="91" valign="bottom"><strong>SuperCrypt</strong></td>
<td width="72" valign="bottom"><strong>X</strong></td>
<td width="50" valign="bottom"><strong>X</strong></td>
<td width="46" valign="bottom"> </td>
<td width="59" valign="bottom"><strong>X</strong></td>
<td width="52" valign="bottom"><strong>X</strong></td>
<td width="52" valign="bottom"><strong>X</strong></td>
<td width="46" valign="bottom"><strong>X</strong></td>
<td width="46" valign="bottom"><strong>X</strong></td>
<td width="44" valign="bottom"><strong>X</strong></td>
</tr>
<tr>
<td width="91" valign="bottom"><strong>Express</strong></td>
<td width="72" valign="bottom"><strong>X</strong></td>
<td width="50" valign="bottom"> </td>
<td width="46" valign="bottom"> </td>
<td width="59" valign="bottom"> </td>
<td width="52" valign="bottom"> </td>
<td width="52" valign="bottom"> </td>
<td width="46" valign="bottom"> </td>
<td width="46" valign="bottom"><strong>X</strong></td>
<td width="44" valign="bottom"><strong>X</strong></td>
</tr>
</tbody>
</table>
<p>The company&#8217;s USB 3.0 RAIDDrive™, Express™ drive and SuperCrypt drive products are all based on Super Talent patented technology and are protected under US Patent # 7457897.</p>
<p><strong>About Super Talent Technology</strong></p>
<p>Super Talent Technology Corporation based in San Jose, California, designs and manufactures a full range of DDR, DDR2, and DDR3 memory modules and Flash based storage devices for computers and consumer electronics. An ISO 9001 certified company, Super Talent utilizes its state-of-the-art factories and leading-edge components to produce award winning products with outstanding reliability. Super Talent is an active member of the JEDEC and ONFI standards bodies.  With over 250 patents, the company was ranked 38th in the 2009 Wall Street Journal&#8217;s Patent Scorecard™ for the IT industry.</p>
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		<title>Call of Duty(R): Modern Warfare(R) 2 Stimulus Package Coming to Xbox LIVE March 30</title>
		<link>http://www.cell-systems.net/2010/03/11/call-of-dutyr-modern-warfarer-2-stimulus-package-coming-to-xbox-live-march-30/</link>
		<comments>http://www.cell-systems.net/2010/03/11/call-of-dutyr-modern-warfarer-2-stimulus-package-coming-to-xbox-live-march-30/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 10:05:52 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Console Games]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4449</guid>
		<description><![CDATA[SANTA MONICA, Calif., March 10, 2010 /PRNewswire via COMTEX News Network/ &#8212; Begin the countdown to a new infusion of [...]]]></description>
			<content:encoded><![CDATA[<p>SANTA MONICA, Calif., March 10, 2010 /PRNewswire via COMTEX News Network/ &#8212; Begin the countdown to a new infusion of Call of Duty! The Call of Duty(R): Modern Warfare(R) 2 Stimulus Package will strike worldwide on March 30. Representing the first new multiplayer maps from the biggest entertainment launch in history, Infinity Ward&#8217;s Modern Warfare 2 Stimulus Package will release first on Xbox LIVE(R), Activision Publishing, Inc. (Nasdaq: ATVI) announced today.</p>
<p>Additionally, Silver Xbox LIVE members who have not yet experienced the exciting adrenaline rush of &#8220;Modern Warfare 2&#8243; will be able to try it with a Multiplayer Unlock event running from March 12 to March 15.</p>
<p>Developed by Infinity Ward, Call of Duty: Modern Warfare 2 became a cultural phenomenon when it launched to the world in November. The epic title set new entertainment records for the greatest one-day and five-day openings in history* on the way to topping $1 billion in sales and becoming the best selling title ever on the Xbox 360(R) video game and entertainment system from Microsoft. Additionally, Xbox LIVE celebrates having the largest Call of Duty community than any other entertainment system.</p>
<p>The Call of Duty(R): Modern Warfare(R) 2 Stimulus Package is rated &#8220;M&#8221; (Mature) by the ESRB for Blood, Drug Reference, Intense Violence and Language. For more information, visit www.modernwarfare2.com.</p>
<p>*Based on data from NPD Chartrack and GfK</p>
<p>About Activision Publishing, Inc.</p>
<p>Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.</p>
<p>Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company&#8217;s website, www.activision.com.</p>
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		<title>RAZER™ REAFFIRMS COMMITMENT TO SUPPORT MAC® USERS</title>
		<link>http://www.cell-systems.net/2010/03/11/razer%e2%84%a2-reaffirms-commitment-to-support-mac%c2%ae-users/</link>
		<comments>http://www.cell-systems.net/2010/03/11/razer%e2%84%a2-reaffirms-commitment-to-support-mac%c2%ae-users/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 10:00:45 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Drivers]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[razer]]></category>
		<category><![CDATA[Support]]></category>
		<category><![CDATA[Users]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4447</guid>
		<description><![CDATA[Game Developers Conference, San Francisco, Calif. – March 10, 2010 – Today at the Game Developers Conference, Razer, the world’s [...]]]></description>
			<content:encoded><![CDATA[<p>Game Developers Conference, San Francisco, Calif. – March 10, 2010 – Today at the Game Developers Conference, Razer, the world’s leading manufacturer of high-end precision gaming and lifestyle peripherals, announced an effort to increase support for Mac users by issuing driver support for all upcoming Razer products, including the Razer StarCraft® II peripheral suite.</p>
<p>“I’m very proud to say that at Razer, we are committed to supporting both Mac and PC gamers,” said Robert “Razerguy” Krakoff, president, Razer USA. “We are constantly working to increase driver support for Mac with our existing Razer products and have plans to release all of our new products with dedicated Mac and PC drivers. This is a really exciting opportunity to expand the gaming industry and make it more inclusive for Mac users by providing the same level of support that we give to our PC users.”</p>
<p>In April of 2008, the Razer DeathAdder™ for Mac was revealed, crafted specifically to provide Max OS X users with the same legendary ergonomic form factor and precision enjoyed by the PC gaming community. Complete with lunar white accents to accentuate the crisp, clean lines customary to Apple® products, the Razer DeathAdder for Mac is loaded with 1000Hz Ultrapolling™ technology and five independently programmable Razer Hyperesponse™ buttons.</p>
<p>Today, Razer is proud to offer several options for the Mac gaming community, providing full Mac support for the Razer Naga™, the world’s best selling MMO gaming mouse, as well as the Razer DeathAdder, a cult favorite among the right-handed gaming community. Razer is completely committed to supporting Mac users and will be releasing drivers to equip existing products with Mac compatibility. Basic Mac support is already available for the Razer Orochi™,<br />
Razer Mamba™ and Razer Imperator™, with further updates scheduled for later this year.</p>
<p>About the Razer Group:<br />
Razer™ is the world’s leading manufacturer of high-end precision gaming products and peripherals that are designed &#8220;For Gamers. By Gamers™&#8221;. Headquartered in Carlsbad, California, Razer’s award-winning lineup of products includes desktop speakers, headsets, keyboards, mice, software, and gaming surfaces. Since 1998, Razer has collaborated with leading professional gamers to develop, manufacture and market cutting-edge gaming peripherals using proprietary technologies that give gamers the competitive edge. Razer products offer the best in precision, sensitivity, usability and distinctive product design and have a reputation for being leaders in gaming peripheral technology.<br />
For more information, please visit <a href="http://www.razerzone.com/" target="_blank">http://www.razerzone.com/</a>.</p>
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		<title>WD(R) Introduces New My Passport(TM) AV Portable Media Drives</title>
		<link>http://www.cell-systems.net/2010/03/11/wdr-introduces-new-my-passporttm-av-portable-media-drives/</link>
		<comments>http://www.cell-systems.net/2010/03/11/wdr-introduces-new-my-passporttm-av-portable-media-drives/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 09:53:50 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[drives]]></category>
		<category><![CDATA[MEDIA]]></category>
		<category><![CDATA[My Passport]]></category>
		<category><![CDATA[PORTABLE]]></category>
		<category><![CDATA[WD]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4445</guid>
		<description><![CDATA[ Optimized for Video Storage and Playback, My Passport AV Media Drives are Designed to Work with Select Sony(R) Camcorders, Blu-ray [...]]]></description>
			<content:encoded><![CDATA[<p> <strong>Optimized for Video Storage and Playback, My Passport AV Media Drives are Designed to Work with Select Sony(R) Camcorders, Blu-ray Players and Other Popular Media Players</p>
<p></strong>LAKE FOREST, Calif., March 10, 2010 /PRNewswire via COMTEX/ &#8212; WD(R) (NYSE: WDC), the world&#8217;s leader in external storage solutions, today introduced its new My Passport(TM) AV portable media drives. Designed specifically for video storage and playback, the new My Passport AV portable media drives deliver a plug-and-play experience for digital media enthusiasts. Available now at select retailers and WD&#8217;s online store, the My Passport AV portable media drive is offered with 320 GB of capacity.</p>
<p>A large and increasing number of game consoles, camcorders, TVs, DVRs, Blu-ray players and media players, including the WD TV(R) Media Player family, allow consumers to connect a USB drive and play the multimedia content from the drive on an HD TV. The My Passport AV portable media drive is designed to meet the requirements of this demanding video streaming environment. It delivers the formatting and low-power consumption that assures out-of-the-box compatibility with many leading CE (consumer electronics) devices.</p>
<p>WD worked to ensure that the My Passport AV portable media drives operate seamlessly with the Direct Copy feature offered in Sony&#8217;s new Handycam(R) video recorders. Direct Copy lets Handycam users offload and archive HD video directly to a My Passport AV portable media drive without a computer, creating room to shoot more HD videos when their Handycam hard drive becomes full.</p>
<p>Consumers can then play back their stored videos using Sony&#8217;s latest Blu-ray players or any of the WD TV media players by just connecting the My Passport AV portable media drive via the USB port on these players. Specific Handycam and Blu-ray model compatibility information is available on the <a href="http://www.wdc.com/en/products/products.asp?driveid=805&amp;t=11" target="_blank">WD Web site</a>.</p>
<p>With its small footprint, the My Passport AV portable media drives are designed to fit neatly in a home entertainment center. The included stand and extra long cable makes it easy to position the drive neatly in entertainment centers, maximizing the airflow and minimizing heat around the drive.</p>
<p>&#8220;With more and more devices capable of generating and playing back HD video &#8211; camcorders, Blu-ray players, game consoles &#8211; portable hard drives are the best solution for this 8 GB-per-hour capacity-intensive content. The My Passport AV portable media drive is optimized for a better digital video experience with a growing list of consumer electronics, starting with Sony&#8217;s latest camcorders and Blu-ray players,&#8221; said Dale Pistilli, vice president of marketing for WD&#8217;s branded products group.</p>
<p><strong>Price and Availability</strong></p>
<p>The New My Passport AV portable media drives feature a 2-year limited warranty and are available now at select retail stores and <a href="http://www.shopwd.com/" target="_blank">WD&#8217;s online store</a>. MSRP for the My Passport AV portable media drive with 320 GB is $109.99 USD.</p>
<p><strong>My Passport AV Compatibility</strong></p>
<p>My Passport AV portable media drives are formatted FAT32(1) and are compatible with Windows(R) XP, Windows Vista(TM), Windows 7, Mac(R) OS X(R) and Apple&#8217;s Tiger(R), Leopard(R), and Snow Leopard(R). My Passport AV portable media drives utilize the same drive technology found in WD AV drives inside leading cable and satellite set-top boxes and DVRs (digital video recorders) around the world.</p>
<p>The My Passport AV portable media drives are compatible with the following devices:</p>
<ul type="disc">
<li>WD TV family of media players;</li>
<li>2010 and later Sony camcorders with Direct Copy functionality;</li>
<li>Sony 2010 Blu-ray Disc Players including BDP-S370, BDP-S470, BDP-S570;</li>
<li>Sony 2010 Blu-ray Disc Home Theater Systems including BDV-E370, BDV-E570;</li>
<li>JVC LT-32P689 television;</li>
<li>Samsung(R) LN32A550 television;</li>
<li>Phillips(R) 42PFLA332D television;</li>
<li>Microsoft Xbox 360(R) (compatible with the USB media playback feature); and,</li>
<li>Sony PlayStation(R)3.</li>
</ul>
<p>For a complete list of devices compatible with the My Passport AV portable media drives, please visit the <a href="http://www.wdc.com/en/products/products.asp?driveid=805&amp;t=11" target="_blank">WD Web site</a>. A product specification sheet and photos of My Passport AV drives are available on the company&#8217;s Web site at <a href="http://www.westerndigital.com/MyPassportAV" target="_blank">http://www.westerndigital.com/MyPassportAV</a>.</p>
<p><strong>About WD</strong></p>
<p>WD, one of the storage industry&#8217;s pioneers and long-time leaders, provides products and services for people and organizations that collect, manage and use digital information. The company designs and produces reliable, high-performance hard drives and solid state drives that keep users&#8217; data accessible and secure from loss. Its advanced technologies are configured into applications for client and enterprise computing, embedded systems, and consumer electronics, as well as its own consumer storage and media products.</p>
<p>WD was founded in 1970. The company&#8217;s storage products are marketed to leading OEMs, systems manufacturers, selected resellers and retailers under the Western Digital(R) and WD brand names. Visit the Investor section of the company&#8217;s Web site (<a href="http://www.westerndigital.com/" target="_blank">http://www.westerndigital.com/</a>)<strong> </strong>to access a variety of financial and investor information.</p>
<p><em>Western Digital, WD, the WD logo and WD TV are registered trademarks; My Passport is a trademark of Western Digital Technologies, Inc. in the U.S. and other countries. Other marks may be mentioned herein that belong to other companies. All other brand and product names mentioned herein are the property of their respective companies.</em><em> </em><em>One gigabyte (GB) = 1 billion bytes. </em><em>One terabyte (TB) = one trillion bytes. </em><em>Total accessible capacity varies depending on operating environment.</em></p>
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		<title>Good Artists Copy, Great Artists Steal</title>
		<link>http://www.cell-systems.net/2010/03/10/good-artists-copy-great-artists-steal/</link>
		<comments>http://www.cell-systems.net/2010/03/10/good-artists-copy-great-artists-steal/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:45:13 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Miscelanious]]></category>
		<category><![CDATA[Patent/Financial]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[CEO]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[good]]></category>
		<category><![CDATA[Great]]></category>
		<category><![CDATA[Steal]]></category>
		<category><![CDATA[Sun Microsystems]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4439</guid>
		<description><![CDATA[I feel for Google – Steve Jobs threatened to sue me, too.
In 2003, after I unveiled a prototype Linux desktop [...]]]></description>
			<content:encoded><![CDATA[<p>I feel for Google – Steve Jobs threatened to sue me, too.</p>
<p>In 2003, after I unveiled a prototype Linux desktop called <a href="http://en.wikipedia.org/wiki/Project_Looking_Glass">Project Looking Glass</a>*, Steve called my office to let me know the graphical effects were “stepping all over Apple’s IP.” (IP = Intellectual Property = patents, trademarks and copyrights.) If we moved forward to commercialize it, “I’ll just sue you.”</p>
<p>My response was simple. “Steve, I was just watching your last presentation, and Keynote looks identical to Concurrence – do you own that IP?” Concurrence was a presentation product built by Lighthouse Design, a company I’d help to found and which Sun acquired in 1996. Lighthouse built applications for NeXTSTEP, the Unix based operating system whose core would become the foundation for all Mac products after Apple acquired NeXT in 1996. Steve had used Concurrence for years, and as Apple built their own presentation tool, it was obvious where they’d <a href="http://www.youtube.com/watch?v=CW0DUg63lqU" target="_blank">found inspiration</a>. “And last I checked, MacOS is now built on Unix. I think Sun has a few OS patents, too.” Steve was silent.</p>
<p>And that was the last I heard on the topic. Although we ended up abandoning Looking Glass, Steve’s threat didn’t figure into our decision (the last thing enterprises wanted was a new desktop – in hindsight, exactly the wrong audience to poll (we should’ve been asking developers, not CIO’s)).</p>
<p>As in life, bluster and threat are commonplace in business – especially the technology business. So that interaction was good preparation for a later meeting with Bill Gates and Steve Ballmer. They’d flown in over a weekend to meet with Scott McNealy, Sun’s then CEO – who asked me and Greg Papadopoulos (Sun’s CTO) to accompany him. As we sat down in our Menlo Park conference room, Bill skipped the small talk, and went straight to the point, “Microsoft owns the office productivity market, and our patents read all over OpenOffice.” OpenOffice is a free office productivity suite found on tens of millions of desktops worldwide. It’s a tremendous brand ambassador for its owner – it also limits the appeal of Microsoft Office to businesses and those forced to pirate it. Bill was delivering a slightly more sophisticated variant of the threat Steve had made, but he had a different solution in mind. “We’re happy to get you under license.” That was code for “We’ll go away if you pay us a royalty for every download” – the digital version of a protection racket.</p>
<p>Royalty bearing free software? Jumbo shrimp. (Oxymoron.)</p>
<p>But fearing this was on the agenda, we were prepared for the meeting. Microsoft is no stranger to imitating successful products, then leveraging their distribution power to eliminate a competitive threat – from tablet computing to search engines, their inspiration is often obvious (I’m trying to like Bing, I really am). So when they created their web application platform, .NET, it was obvious their designers had been staring at Java – which was exactly my retort. “We’ve looked at .NET, and you’re trampling all over a huge number of Java patents. So what will you pay us for every copy of Windows?” Bill explained the software business was all about building variable revenue streams from a fixed engineering cost base, so royalties didn’t fit with their model… which is to say, it was a short meeting.</p>
<p>I understand the value of patents – offensively and, more importantly, for defensive purposes. Sun had a treasure trove of some of the internet’s most valuable patents – ranging from <a href="http://www.google.com/patents?id=FPsOAAAAEBAJ&amp;printsec=abstract&amp;zoom=4#v=onepage&amp;q=&amp;f=false" target="_blank">search</a> to microelectronics – so no one in the technology industry could come after us without fearing an expensive counter assault. And there’s no defense like an obvious offense.</p>
<p>But for a technology company, going on offense with software patents seems like an act of desperation, relying on the courts instead of the marketplace. See <a href="http://www.nytimes.com/2009/10/23/technology/companies/23nokia.html" target="_blank">Nokia’s suit against Apple</a> for a parallel example of frivolous litigation – it hasn’t slowed iPhone momentum (I’d argue it accelerated it). So I wonder who will be first to claim Apple’s iPad is stepping on their IP… perhaps those that own the carcass of the tablet computing pioneer <a href="http://en.wikipedia.org/wiki/GO_Corp." target="_blank">Go Corp</a>.? Except that would be AT&amp;T. Hm.</p>
<p>Having watched this movie play out many times, suing a competitor typically makes them more relevant, not less. Developers I know aren’t getting less interested in Google’s Android platform, they’re getting more interested – Apple’s actions are enhancing that interest.</p>
<p>Sun was sued numerous times – most big companies are sued almost constantly by entities or actors whose sole focus is suing others. Groups with no business focus other than litigating patent suits are affectionately known as trolls – pure litigation entities. (For good humor, <a href="http://ow.ly/1ghNr" target="_blank">read this</a>, an application to patent the act of trolling. If granted, it would give the patent holder a reciprocal claim against a patent troll.)</p>
<p>The most egregious of such suits was filed against Sun by Kodak (yes, the film photography people).</p>
<p>Egregious, because Kodak had acquired a patent from a defunct computer maker (Wang) for the exclusive purpose of suing Sun over an esoteric technology, Java Remote Method Invocation (“Java RMI” – not exactly the first thing that comes to mind when you hear “Kodak”). Given how immature Kodak’s technology business was (they were just starting out in the digital world), we had little we could respond with – I suppose we could’ve hunted for a Wang-like opportunity to hit at their core, but Kodak was a customer, which certainly complicated things, and the time and expense involved would’ve been prohibitive.</p>
<p>Their case was eventually heard before a jury in Rochester, New York, famous for being home to… the Eastman Kodak company. Lo and behold, the local jury decided Sun should pay Kodak more than a hundred million dollars. So here’s something I could never say as Sun’s CEO.</p>
<p>I prefer <a href="http://www.smugmug.com/" target="_blank">SmugMug</a>.</p>
<p><a href="http://jonathanischwartz.wordpress.com/2010/03/09/good-artists-copy-great-artists-steal/" target="_blank"><strong>SOURCE</strong></a></p>
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		<title>F1 2010™ heralds a new generation of high definition FORMULA ONE™ games from Codemasters®</title>
		<link>http://www.cell-systems.net/2010/03/10/f1-2010%e2%84%a2-heralds-a-new-generation-of-high-definition-formula-one%e2%84%a2-games-from-codemasters%c2%ae/</link>
		<comments>http://www.cell-systems.net/2010/03/10/f1-2010%e2%84%a2-heralds-a-new-generation-of-high-definition-formula-one%e2%84%a2-games-from-codemasters%c2%ae/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:00:31 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Console Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Codemasters®]]></category>
		<category><![CDATA[F1 2010™]]></category>
		<category><![CDATA[FORMULA ONE™]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Generation]]></category>
		<category><![CDATA[heralds]]></category>
		<category><![CDATA[High Definition]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4436</guid>
		<description><![CDATA[A new generation of FORMULA ONE games will come to high definition consoles and PC later this year as Codemasters® [...]]]></description>
			<content:encoded><![CDATA[<p>A new generation of FORMULA ONE games will come to high definition consoles and PC later this year as Codemasters® today announced that F1 2010 will be released this September for Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC Games For Windows®.</p>
<p>As the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™, F1 2010 will include all of the official teams, drivers and circuits from the coming season. F1 2010 will feature the return of seven times FORMULA 1 Drivers’ World Champion Michael Schumacher, the introduction of several new teams, and the brand new Korean International Circuit that will host the 2010 FORMULA 1 KOREAN GRAND PRIX.</p>
<p>The September launch will see F1 2010 become the first official FORMULA ONE game to appear for Xbox 360 and marks the return of FORMULA ONE to PC after an eight year absence. The arrival of the HD editions of FORMULA ONE follows Codemasters’ extremely successful launch of F1 2009 for Wii and PSP, which became a top five best seller throughout the past holiday period.</p>
<p>In F1 2010 gamers will take on the full, expanded grid in a variety of game modes including GRAND PRIX, Championship, Time Trial and an extensive, innovative Career mode. F1 2010 will also feature a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options.</p>
<p>In production at Codemasters Studios Birmingham, F1 2010 is being developed using the EGO Game Technology Platform, Codemasters’ proprietary tech that powered the critically acclaimed, million-plus selling Colin McRae: DiRT 2 and Race Driver: GRID. The award-winning technology has been further developed to accurately recreate the unique aerodynamics and handling of 200MPH+ FORMULA ONE cars. The tech combined with Codemasters’ unprecedented access to FORMULA ONE teams and drivers will ensure that F1 2010 delivers the most authentic FORMULA ONE racing experience yet. F1 2010 will be released September 2010 for Xbox 360, PlayStation 3 and Games for Windows.</p>
<p><a href="http://www.codemasters.com/corporate/press/article.php?id=12972" target="_blank"><strong>Source</strong></a></p>
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		<title>From Movie Theater to Home Theater: PlayStation(R)Network Delivers High Definition Movies From Six Major Movie Studios in the United States</title>
		<link>http://www.cell-systems.net/2010/03/10/from-movie-theater-to-home-theater-playstationrnetwork-delivers-high-definition-movies-from-six-major-movie-studios-in-the-united-states/</link>
		<comments>http://www.cell-systems.net/2010/03/10/from-movie-theater-to-home-theater-playstationrnetwork-delivers-high-definition-movies-from-six-major-movie-studios-in-the-united-states/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:56:57 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Home theater]]></category>
		<category><![CDATA[DELIVERS]]></category>
		<category><![CDATA[High Definition]]></category>
		<category><![CDATA[Home Theater]]></category>
		<category><![CDATA[Major]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[Movie Theater]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[PlayStation(R)Network]]></category>
		<category><![CDATA[Six]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[united states]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4434</guid>
		<description><![CDATA[PlayStation(R)3 Computer Entertainment System First to Have High Definition Movies for Purchase from All Major Studios
FOSTER CITY, Calif., March 9 /PRNewswire/ &#8212; [...]]]></description>
			<content:encoded><![CDATA[<p>PlayStation(R)3 Computer Entertainment System First to Have High Definition Movies for Purchase from All Major Studios</p>
<p>FOSTER CITY, Calif., March 9 /PRNewswire/ &#8212; Sony Computer Entertainment America (SCEA) today announced that 20th Century Fox, Walt Disney Pictures, Paramount Pictures, Sony Pictures Entertainment, Universal Pictures, and Warner Bros. Digital Distribution will offer high definition (HD) movies for purchase and rental on the PlayStation®Network video delivery service in the United States.  PlayStation Network is the first to offer high definition movies for purchase from all of the major movie studios, further establishing PlayStation®3 (PS3®) as the preeminent home entertainment platform for this year&#8217;s most popular and critically acclaimed high definition movies.</p>
<p>(Logo:  <a title="http://www.newscom.com/cgi-bin/prnh/20020701/SFM066LOGO" href="http://www.newscom.com/cgi-bin/prnh/20020701/SFM066LOGO" target="_blank">http://www.newscom.com/cgi-bin/prnh/20020701/SFM066LOGO</a>)</p>
<p>&#8220;Securing high definition content from these studios is another significant milestone further validating PlayStation Network as a complete entertainment network in the home. PlayStation Network is the first and only service to deliver high definition home entertainment from all six major studios, directly to consumers for download,&#8221; saidPeter Dille, senior vice president, marketing and PlayStation Network, SCEA.  &#8221;PlayStation Network continues to offer the most comprehensive catalogue of HD movies to PlayStation Network members that realize the wide-ranging entertainment power of the PS3 system.&#8221;</p>
<p>The PS3 system is the most complete home entertainment solution on the market today, enabling consumers to enjoy high-definition games and movies, as well as listen to music, view photos, browse the Internet and more.   Today&#8217;s announcement joins one of the industry&#8217;s strongest home entertainment brands with the major media companies that produce and distribute a substantial number of films.  At launch, the content will be available in the U.S. only, with plans to launch soon in the U.K., France, Germany, and Spain.</p>
<p>New titles available today on PlayStation Network include:</p>
<ul type="disc">
<li><span style="text-decoration: underline;">20th Century Fox</span> – &#8220;Night at the Museum: Battle of the Smithsonian&#8221;, &#8220;Jennifer&#8217;s Body&#8221; and &#8220;Fantastic Mr. Fox&#8221; (onMarch 23)</li>
<li><span style="text-decoration: underline;">Walt Disney Pictures</span> – Disney Pixar&#8217;s &#8220;Up&#8221;, Jerry Bruckheimer&#8217;s &#8220;G-Force&#8221; and Disney&#8217;s &#8220;Earth&#8221;</li>
<li><span style="text-decoration: underline;">Paramount Pictures</span> – &#8220;Star Trek&#8221;, &#8220;Paranormal Activity&#8221; and &#8220;Zoolander&#8221;</li>
<li><span style="text-decoration: underline;">Sony Pictures</span> – &#8220;This Is It&#8221;, &#8220;2012&#8243;, &#8220;District 9&#8243; and &#8220;Zombieland&#8221;</li>
<li><span style="text-decoration: underline;">Universal</span> – &#8220;Inglourious Basterds&#8221;, &#8220;Couples Retreat&#8221; and &#8220;Public Enemies&#8221;</li>
<li><span style="text-decoration: underline;">Warner Bros. Digital Distribution</span> &#8211; &#8220;The Hangover&#8221;, &#8220;Harry Potter and the Half Blood Prince&#8221; and &#8220;The Wizard of Oz&#8221;</li>
</ul>
<p>About Sony Computer Entertainment Inc.</p>
<p>Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes and markets the PlayStation® game console, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system and the PlayStation®3 (PS3®) system.  PlayStation has revolutionized home entertainment by introducing advanced 3D graphic processing, and PlayStation 2 further enhances the PlayStation legacy as the core of home networked entertainment.  PSP is an innovative handheld entertainment system that allows users to enjoy 3D games, with high-quality full-motion video, and high-fidelity stereo audio.  PS3 is an advanced computer system, incorporating the state-of-the-art Cell processor with super computer-like power.  SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc., Sony Computer Entertainment Europe Ltd., and Sony Computer Entertainment Korea Inc. develops, publishes, markets and distributes software, and manages the third party licensing programs for these platforms in the respective markets worldwide.  Headquartered in Tokyo, Japan, SCEI is an independent business unit of the Sony Group.</p>
<p>&#8220;PlayStation&#8221; and &#8220;PSP&#8221; are registered trademarks and &#8220;PS3&#8243; is a trademark of Sony Computer Entertainment Inc.</p>
<p>Visit us on the Web at <a onclick="var s=s_gi(s_account);s.linkTrackVars='prop5,eVar3,prop15';s.prop5='External Link';s.eVar3=s.prop5;s.prop15='87117557';s.tl(this,'o','ExternalLink');" href="http://www.us.playstation.com/" target="_blank">www.us.playstation.com</a>.</p>
<p>SOURCE Sony Computer Entertainment America</p>
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		<title>SAMSUNG’S New Lineup of LED HDTVS Raises The Bar For TV Excellence</title>
		<link>http://www.cell-systems.net/2010/03/10/samsung%e2%80%99s-new-lineup-of-led-hdtvs-raises-the-bar-for-tv-excellence/</link>
		<comments>http://www.cell-systems.net/2010/03/10/samsung%e2%80%99s-new-lineup-of-led-hdtvs-raises-the-bar-for-tv-excellence/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 09:06:16 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Home theater]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[hdtv]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[Lineup]]></category>
		<category><![CDATA[Samsung]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4386</guid>
		<description><![CDATA[LAS VEGAS, January 6, 2010 – Samsung Electronics Co., Ltd., a market leader and award-winning innovator in consumer electronics, unveiled [...]]]></description>
			<content:encoded><![CDATA[<p>LAS VEGAS, January 6, 2010 – Samsung Electronics Co., Ltd., a market leader and award-winning innovator in consumer electronics, unveiled today the next generation of its award-winning LED back-lit TVs, featuring a first of its kind built-in 3D processor, connected interactive experiences and innovative, trend-setting designs with a wide range of options to match the décor of almost any living room. This year’s flagship Series, the 9000, has proudly won the 2010 CES Best of Innovations award. Perhaps most notably, Samsung offers its most versatile LED TV lineup, which consists of entry level HD offerings to its highest performing full HD TV’s ever, in a variety of screen sizes. Samsung’s latest HDTVs will be on display at Booth #11026 during the International Consumer Electronics Show, which will be held at the Las Vegas Convention Center, January 7 -10, 2010.</p>
<p>“Our leadership in the LED TV category is no accident; we identified a consumer need for superior picture quality, ultra slimness and more eco-friendly energy consumption,” said Yangkyu Kim, Senior Vice President of Visual Display Division for Samsung Electronics. “We have put all our energy and passion into this year’s LED TV lineup with the single objective to deliver stunning experiences that bring life-like depth to TV. With this award-winning lineup, Samsung is once again setting the industry standard not only for quality TV experiences but for technology and innovation leadership.”</p>
<p>With eight product series, and screen sizes ranging from 19” to 65”, this is the industry’s largest lineup of LED TVs to date. From the award-winning 9000 Series, to the Innovations Honoree 7000 and 6500 Series, consumers have virtually unlimited choice of models to fit their individual entertainment preferences and lifestyle. The flagship 9000 series specifically is flat-out Samsung’s most impressive HDTV to date &#8211; the quintessential slim LED TV with a premium touch-screen remote control and built-in 3D technology, setting a new standard for jaw-dropping home theater picture quality and connectivity. The world’s slimmest fully integrated LED TV, the 9000 Series was designed to end all depth competitions, and raise the bar yet again with an innovative stand that includes the built-in tuner.</p>
<p><strong>Built-in 3D<br />
</strong>New in 2010, this year’s premium models in the LED TV lineup, the 7000, 8000 and 9000, all include Samsung’s proprietary built-in 3D processor and emitter that is optimized for, and enables compatibility with multiple 3D standards including half and full HD resolution formats as well as the Blu-ray Disc Association approved “Blu-ray 3D” standard. In addition, Samsung’s 3D system delivers a picture using a full color spectrum for an unbelievable, immersive viewing experience.</p>
<p>Along with the company’s 3D Blu-ray player (BD-C6900), Samsung offers a complete solution allowing consumers to bring the 3D theater experience home. For those who want to add the third dimension to their regular TV viewing, Samsung included in its 3D processor an auto-conversion technology that renders 2D content into 3D in real time. Consumers can add a level of depth and clarity to a live football game, making them believe they are part of the action.</p>
<p><strong>Connected TV and Samsung Apps<br />
</strong>With built-in Ethernet connection and wireless-ready capabilities, the 2010 LED TV lineup is ready to meet the growing consumer demand for “content without borders.” The upgraded Internet@TV feature now includes Samsung Apps, providing consumers with an expanded, easy to navigate selection of content and applications from leading services like Accedo Broadband, AccuWeather.com, The Associated Press, Blockbuster, Fashion TV, Netflix, Picasa, Pandora, Rovi, Travel Channel, Twitter, USA TODAY, and Vudu. Applications can be downloaded and viewed all while watching TV. All of the premium LED TVs, 6500 Series and above, will include the upgraded Internet@TV with Samsung Apps.</p>
<p><strong>Unsurpassed Picture Quality<br />
</strong>Samsung’s premium LED TV’s will boast unsurpassed picture quality by using a Samsung-developed technology that merges the advantages of LED edge-lighting with the control of local dimming technology in directly back-lit LED televisions. This technology along with Samsung’s high-efficiency LED light source and proprietary picture enhancement engine with video processor ensure unsurpassed picture quality with vibrant colors, deep blacks and better contrast ratios.</p>
<p><strong>Focus on Design<br />
</strong>In 2010, Samsung builds on its tradition of innovative design by introducing narrower bezels and brushed metal frames in silver and black– pushing the limits beyond the familiar black bezels of many HDTV’s. In particular, Samsung developed a groundbreaking four-legged quad stand that makes the TV look more like furniture than device and a new “mystic earth” Touch of Color™ (ToC™) design scheme with chrome edging to better match a living room’s décor. With a wide-ranging pallet of materials and designs, Samsung offers something for virtually anyone’s tastes and interior design preferences. What’s more, the new LED TVs match Samsung’s 2010 line of Blu-ray players and home theater systems bringing a cohesive element to a home entertainment room.</p>
<p><strong>Green Design</strong><br />
All these functionalities are delivered without compromising on the energy efficiency that Samsung LED TVs are known for and meet even higher standards of sustainability. They all exceed the more stringent EnergyStar® 4.0 guidelines. Samsung LED TVs are the highest performing and eco-conscious HDTV products Samsung has ever released, continuing to set new standards every year.</p>
<p><strong>Redefining the Remote</strong><br />
In another industry first, Samsung developed an easy to use on-board TV display full touch-screen remote control. The remote’s color touch-screen makes understanding features and options easy and simple. Its integrated Wi-Fi and infrared technology controls TV and AV devices with the on-screen buttons and QWERTY keyboard. It allows users to watch broadcast content directly on the remote so you can watch the first part of the big game, while a Blu-ray movie is just wrapping up on the large screen HDTV(9000 Series only). You can also browse music, photos, and video files from a DLNA certified PC then swipe the chosen content in the direction of the TV to enjoy on the larger screen (9000 Series only). The remote is the primary remote control for the 9000 Series and a derivative version of it is sold separately as an option for other LED TV models including the 7000 and 8000 Series.</p>
<p>Samsung Electronics America’s CES press releases, product images and video content is available at www.samsung.com/newsroom.</p>
<p><strong>About Samsung Electronics Co., Ltd. </strong><br />
Samsung Electronics Co., Ltd. is a global leader in semiconductor, telecommunication, digital media and digital convergence technologies with 2008 consolidated sales of US$96 billion. Employing approximately 164,600 people in 179 offices across 61 countries, the company is recognized as one of the fastest growing global brands. Samsung Electronics is a leading producer of digital TVs, memory chips, mobile phones and TFT-LCDs. For more information, please visit www.samsung.com.</p>
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		<title>MSI Introduces IM-PV as Ultra Low Power Platform. Utilizing the Latest Intel® AtomTM Processors</title>
		<link>http://www.cell-systems.net/2010/03/10/msi-introduces-im-pv-as-ultra-low-power-platform-utilizing-the-latest-intel%c2%ae-atomtm-processors/</link>
		<comments>http://www.cell-systems.net/2010/03/10/msi-introduces-im-pv-as-ultra-low-power-platform-utilizing-the-latest-intel%c2%ae-atomtm-processors/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 08:58:10 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Atom]]></category>
		<category><![CDATA[D410]]></category>
		<category><![CDATA[D510]]></category>
		<category><![CDATA[IM-PV]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[MSI]]></category>
		<category><![CDATA[N450]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4382</guid>
		<description><![CDATA[March 2, 2010 &#8212; Micro-Star International (MSI) is one of the top 3 motherboard makers in the industry with a [...]]]></description>
			<content:encoded><![CDATA[<p>March 2, 2010 &#8212; Micro-Star International (MSI) is one of the top 3 motherboard makers in the industry with a 20-year solid experience known to build motherboard with high quality and solid stability and boasting a winning reputation from worldwide media and customers for years. Based on the successful experience, MSI began its industrial computing business with four product lines of POS, networking, industrial computer and multimedia application. </p>
<p>MSI Industrial Platform Service (IPS) combines various state of the art technologies and received recommendations in different fields. Now, MSI aggressively designs more fitting product for system solution providers, and MSI IPS has now become the most reliable industrial platform provider. MSI IPS has developed IM-PV, a modern mini-ITX motherboard with the latest Intel® AtomTM processors D510, D410 or N450 – an ideal low power solution for industrial applications. MSI IM-PV is built with the Intel® AtomTM processor D510, D410 or N450 and the Intel® 82801HM I/O controller and adopts co-layout CPU design which is great for applications like ATM, POS, Kiosk to satisfy the needs for low power and high performance as well.</p>
<p>The new Intel® Atom processors have been power optimized and implemented in 45nm process technology. Combined with the Intel® 82801HM I/O Controller, it forms a complete and integrated two-chip platform that includes the memory and graphics controllers on the CPU die. This integration helps reduce board space requirements,, enabling a thinner and more efficient product design. Featuring the Intel® Embedded Flexible Design, MSI IM-PV offers three different Intel Atom processors to suit your performance and thermal requirements.</p>
<p>The demand for an ultra low power platform with fanless design is strongly required from customers. MSI debuts the IM-PV to provide the latest ultra low power into solid embedded applications. IM-PV utilizes the integrated graphics capabilities to provide flexible display options and enable more Human Machine Interface devices.</p>
<p>The Mini-ITX form factor design of IM-PV is substantially reduced to the size of the mini-chassis and offers adequate performance inside its slim form factor. It sustains high memory capacity of two DDR2 slots and supports the maximum of 2GB. Storage devices are available on the SATA and IDE interface. MSI enhanced I/O connectivity covers six USB 2.0 ports, six powered COM ports and two display output interfaces, including VGA/LVDS or VGA/DVI-D. In addition, IM-PV provides two Mini PCIe slots for future expansion and upgrade for various optional modules. The MSI IM-PV is revolutionizing the traditional definition of a low power and cost-effective segment. </p>
<p>IM-PV is designed to run quietly and solidly, making it a perfect match for various high-performance solution for applications on digital signage, kiosk, gaming and thin client.</p>
<p>Intel and Intel Atom are trademarks of Intel Corporation in the United States and other countries.</p>
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		<title>RAZER™ AND SIXENSE™ RELEASE SOFTWARE DEVELOPMENT KIT AND FIRST PERSON SHOOTER UTILITY LIBRARY THROUGH STEAM</title>
		<link>http://www.cell-systems.net/2010/03/10/razer%e2%84%a2-and-sixense%e2%84%a2-release-software-development-kit-and-first-person-shooter-utility-library-through-steam/</link>
		<comments>http://www.cell-systems.net/2010/03/10/razer%e2%84%a2-and-sixense%e2%84%a2-release-software-development-kit-and-first-person-shooter-utility-library-through-steam/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 08:49:39 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[razer]]></category>
		<category><![CDATA[Release!]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[SIXENSE]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4379</guid>
		<description><![CDATA[Game Developers Conference, San Francisco, Calif. – March 9, 2010 – Today at the Game Developers Conference, Razer, the world’s [...]]]></description>
			<content:encoded><![CDATA[<p>Game Developers Conference, San Francisco, Calif. – March 9, 2010 – Today at the Game Developers Conference, Razer, the world’s leading manufacturer of high-end precision gaming and lifestyle peripherals, and Sixense Entertainment, the developer of superior motion control technologies, announced that the Ultra-Precise Motion Controller SDK (Software Development Kit) and FPS (First Person Shooter) utility library are now available for download from Steam, the leading platform for PC games and digital entertainment.</p>
<p>“As the industry leader in computer interface design, it was a priority for us to enable and equip developers with the tools necessary to create new games and to port favorite titles for the Ultra- Precise Motion Controller, and the SDK and FPS utility library do just that,” said Robert “Razerguy” Krakoff, president, Razer USA. “I’m personally very excited to see the games that developers will create that take advantage of six degrees of freedom, but I’m also eager to experience some of my favorite games in a whole new dimension.” Designed specifically with developers in mind, the SDK and FPS utility library require virtually no knowledge of the inner workings of the controller, allowing developers to effortlessly create a totally immersive gaming experience that takes advantage of a full six degrees of motion with ease. Porting games is similarly straightforward, as the FPS utility library provides quick and convenient access to update classic games and bring them into a brave new realm.</p>
<p>“Our SDK computes its exact position (X-Y-Z) and orientation (pitch-roll-yaw) to the nearest millimeter and degree and reports these values to the game with no shadowing and no drift. In gaming this instant response is the difference between instructing a character to do something and actually being that character,” said Jeff Bellinghausen, CTO, Sixense. “To give you an idea, with Valve’s support, we were able to fully integrate the SDK with our FPS Utility Library into Left 4 Dead 2 in less than two weeks.” Through the Razer and Sixense partnership with Valve®, the SDK and FPS utility library will be available from the Steam network, allowing instant access to all the tools necessary to begin game development for the motion sensing platform.</p>
<p>“The Ultra-Precise Motion Controller offers gamers a new way to interact with the games they love and we are excited to give developers’ easy access to the SDK and FPS library on Steam” said Greg Coomer, product design lead, Valve. “Together with Razer and Sixense, we are designing new, more enjoyable gameplay mechanics in Left 4 Dead 2, as well as future Valve titles.”</p>
<p>“Steam was an easy choice for distributing the Ultra-Precise Motion Controller SDK to developers. Besides being the leading destination for millions of gamers, Steam is focused on serving PC developers,” said Amir Rubin, CEO, Sixense. “We will continue to partner with game developers around the world to provide the best gaming experiences.” Game developers who are interested in downloading the SDK for porting their current games or developing future games based on the new motion sensing platform can go to the “Tools” tab on Steam, or write to gamedevrelations@razerzone.com for further information or check out the official site at www.razerzone.com/motionsensing/.</p>
<p><strong>About the Razer Group:</strong><br />
Razer™ is the world’s leading manufacturer of high-end precision gaming products and peripherals that are designed &#8220;For Gamers. By Gamers™&#8221;. Headquartered in Carlsbad, California, Razer’s award-winning lineup of products includes desktop speakers, headsets, keyboards, mice, software, and gaming surfaces. Since 1998, Razer has collaborated with leading professional gamers to develop, manufacture and market cuttingedge gaming peripherals using proprietary technologies that give gamers the competitive edge. Razer products offer the best in precision, sensitivity, usability and distinctive product design and have a reputation for being leaders in gaming peripheral technology.<br />
For more information, please visit www.razerzone.com.</p>
<p><strong>About Sixense™ Entertainment:</strong><br />
Sixense Entertainment is a Los Gatos, CA based company founded in 2007 with the goal of bringing high precision motion tracking technologies to gaming and other mass markets. Founded by a team of experts in the visual simulation and entertainment industries, Sixense recognized that the full potential of motion gaming can only be achieved when the computer knows the player’s every movement. The fundamental high performance of its magnetic tracking technology along with its easy to use software development platform has allowed Sixense to partner with hardware and software companies to commercialize superior gaming and digital media solutions.<br />
For more information, please visit www.sixense.com.</p>
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		<title>Android NDK r3</title>
		<link>http://www.cell-systems.net/2010/03/09/android-ndk-r3/</link>
		<comments>http://www.cell-systems.net/2010/03/09/android-ndk-r3/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 11:58:04 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[NDK]]></category>
		<category><![CDATA[OpenGL ES 2.0]]></category>
		<category><![CDATA[OS]]></category>
		<category><![CDATA[r3]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4361</guid>
		<description><![CDATA[The third release of the Android Native Development Kit (NDK) is now available for download from the Android developer site.
It can [...]]]></description>
			<content:encoded><![CDATA[<p>The third release of the Android Native Development Kit (NDK) is now available for download from the <a title="Android developer site" href="http://developer.android.com/sdk/ndk/index.html" target="_blank">Android developer site</a>.</p>
<p>It can be used to target devices running Android 1.5 and higher. In addition to a few bug fixes and improvements, this release includes the following new features:</p>
<h3>Toolchain improvement</h3>
<p>The toolchain binaries have been refreshed for this release with GCC 4.4.0, which should generate slightly more compact and efficient machine code than the previous one (4.2.1).</p>
<p>Note that the GCC 4.4.0 C++ frontend is more pedantic, and may refuse to compile certain <em>rare</em> and <em>invalid</em> template declarations that were accepted by 4.2.1. To alleviate the problem, this NDK still provides the 4.2.1 binaries, which can optionally be used to build your machine code.</p>
<h3>OpenGL ES 2.0 support</h3>
<p>Applications targeting Android 2.0 (API level 5) or higher can now directly access OpenGL ES 2.0 features. This brings the ability to control graphics rendering through vertex and fragment shader programs, using the GLSL shading language.</p>
<p>A new trivial sample, named &#8220;hello-gl2&#8243;, demonstrates how to render a simple triangle using both shader types.</p>
<h3>Name simplification</h3>
<p>This NDK release is just called &#8220;r3&#8243;, for &#8220;Revision 3&#8243;, to indicate that it is not limited to a specific Android platform/API level. Some developers thought that the previous release&#8217;s name (1.6_r1) was confusing and indicated that it could only be used to target Android 1.6, which was not true.</p>
<p>Enjoy!</p>
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		<title>Microsoft changes EU browser ballot shuffling</title>
		<link>http://www.cell-systems.net/2010/03/09/microsoft-changes-eu-browser-ballot-shuffling/</link>
		<comments>http://www.cell-systems.net/2010/03/09/microsoft-changes-eu-browser-ballot-shuffling/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 10:27:25 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[ballot]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[changes]]></category>
		<category><![CDATA[EU]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[shuffling]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4356</guid>
		<description><![CDATA[Computerworld - Responding to reports last week that its European ballot screen was not truly randomizing the positions of the top [...]]]></description>
			<content:encoded><![CDATA[<p id="first_paragraph">Computerworld - Responding to reports last week that its European ballot screen was not truly randomizing the positions of the top five browsers, Microsoft today said it has changed the algorithm that shuffles the spots.</p>
<p>&#8220;We can confirm that we made a change to the random icon order algorithm in the browser choice screen for Europe,&#8221; said <a href="http://www.computerworld.com/s/article/9137060/Microsoft_Update_Latest_news_features_reviews_opinions_and_more" target="_blank">Microsoft</a>spokesman Kevin Kutz today. &#8220;We are confident the algorithm change will be an improvement.&#8221;</p>
<p>The browser ballot, which began to <a href="http://www.computerworld.com/s/article/9159518/EU_Windows_users_get_first_peek_at_browser_ballot_next_week" target="_blank">show last week</a> in the Windows Update queues of European users, was mandated by an agreement Microsoft reached last year with European Union antitrust regulators. The ballot appears on Windows PCs where Internet Explorer (IE) is set as the default browser, and lets users download and install rivals, including Chrome, Firefox, Opera, Safari and others.</p>
<p>Last week, Rob Weir, an IBM software architect who had tested the ballot screen&#8217;s randomization, <a href="http://www.computerworld.com/s/article/9163778/Microsoft_s_EU_ballot_fails_to_randomize_browser_order?" target="_blank">accused Microsoft of sloppy programming</a> that skewed the results toward <a href="http://www.computerworld.com/s/article/9136345/Google_Update" target="_blank">Google</a>&#8217;s Chrome, most often put IE in the fifth spot at the far right, and gave Opera an edge over Firefox for the first position.</p>
<p>Weir noticed the improved algorithm last Saturday. &#8220;Sometime last week &#8212; I don&#8217;t know the exact date &#8212; Microsoft updated the code for the browser choice website with a new random shuffle algorithm,&#8221; Weir said in an entry on his <a href="http://www.robweir.com/blog/2010/03/new-microsoft-shuffle.html" target="_blank">personal blog</a>.</p>
<p>His tests of the new algorithm showed that the chances of a browser ending up in each of the five top spots on the ballot are essentially equal. &#8220;This looks fine to me,&#8221; Weir concluded.</p>
<p>Weir has posted a <a href="http://www.robweir.com/blog/attachments/shuffle/shuffle-new.html" target="_blank">revamped HTML file</a> that uses the new algorithm to test the ballot; users can run the test by entering an iteration count. To most accurately mimic the actual ballot, the HTML file should be run with IE.</p>
<p><a href="http://www.computerworld.com/s/article/9167538/Microsoft_changes_EU_browser_ballot_shuffling" target="_blank"><strong>Source</strong></a></p>
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		<title>Valve to Deliver Steam &amp; Source on the Mac</title>
		<link>http://www.cell-systems.net/2010/03/09/valve-to-deliver-steam-source-on-the-mac/</link>
		<comments>http://www.cell-systems.net/2010/03/09/valve-to-deliver-steam-source-on-the-mac/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 10:20:08 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[Console Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Deliver]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4352</guid>
		<description><![CDATA[Leading Gaming Service Expands to Mac Platform
March 8, 2010 &#8211; Valve announced today it will bring Steam, Valve&#8217;s gaming service, [...]]]></description>
			<content:encoded><![CDATA[<p><em>Leading Gaming Service Expands to Mac Platform</em></p>
<p>March 8, 2010 &#8211; Valve announced today it will bring Steam, Valve&#8217;s gaming service, and Source, Valve&#8217;s gaming engine, to the Mac.</p>
<p>Steam and Valve&#8217;s library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April.</p>
<p>&#8220;As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients,&#8221; said Gabe Newell, President of Valve. &#8220;The Mac is a great platform for entertainment services.&#8221;</p>
<p>&#8220;Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac,&#8221; said Jason Holtman, Director of Business Development at Valve. &#8220;Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play.&#8221;</p>
<p>&#8220;We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation,&#8221; said John Cook, Director of Steam Development. &#8220;The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows.&#8221;</p>
<p>Portal 2 will be Valve&#8217;s first simultaneous release for Mac and Windows. &#8220;Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step,&#8221; said Josh Weier, Portal 2 Project Lead. &#8220;We&#8217;re always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac.&#8221;</p>
<p>Support for the Mac in Source and Steamworks is available to third parties immediately. Interested developers should contact Jason Holtman at <a href="mailto:jasonh@valvesoftware.com">jasonh@valvesoftware.com</a>.</p>
<p><strong>About Steam</strong><br />
The leading online service for games and digital entertainment, Steam delivers new releases and online services to over 25 million gamers around the world. For more information, please visit <a href="http://www.steampowered.com/">www.steampowered.com</a>.</p>
<p><strong>About Steamworks</strong><br />
The Steamworks suite of publishing and development tools include product key authentication, copy protection, auto-updating, social networking, matchmaking, anti-cheat technology, and more. The features and services available in Steamworks are offered free of charge and may be used for both electronic and tangible versions of games. For more information, please visit <a href="http://www.steampowered.com/steamworks">www.steampowered.com/steamworks</a>.</p>
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		<title>BODYCOUNT REVEALED!</title>
		<link>http://www.cell-systems.net/2010/03/09/bodycount-revealed/</link>
		<comments>http://www.cell-systems.net/2010/03/09/bodycount-revealed/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 10:11:55 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Console Games]]></category>
		<category><![CDATA[BODYCOUNT]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Revealed]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4345</guid>
		<description><![CDATA[Ripping apart the FPS in an orgy of bullets and destruction, Bodycount™ is the new game in production at Codemasters [...]]]></description>
			<content:encoded><![CDATA[<p>Ripping apart the FPS in an orgy of bullets and destruction, Bodycount™ is the new game in production at Codemasters Studios Guildford.</p>
<p>Designed by Creative Director Stuart Black (co-creator and designer of Black, 2006), Bodycount is being created for the Xbox 360® and PlayStation®3 and scheduled for release early next year.</p>
<p>In Bodycount you become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. Equipped with a mouth-watering selection of contemporary weapons, you and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.  </p>
<p>“We’re all massive FPS fans,” said Stuart Black, Creative Director on Bodycount “and believe that there’s room for a refresh of the shooter experience. If Race Driver: GRID™ was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.&#8221;<br />
<a href="http://www.cell-systems.net/wp-content/uploads/2010/03/GAME_Body_count_codemaster.jpeg"><img src="http://www.cell-systems.net/wp-content/uploads/2010/03/GAME_Body_count_codemaster-250x250.jpg" alt="" title="GAME_Body_count_codemaster" width="250" height="250" class="alignnone size-thumbnail wp-image-4346" /></a>  <a href="http://www.cell-systems.net/wp-content/uploads/2010/03/GAME_Body_count_2_codemaster.jpeg"><img src="http://www.cell-systems.net/wp-content/uploads/2010/03/GAME_Body_count_2_codemaster-250x250.jpg" alt="" title="GAME_Body_count_2_codemaster" width="250" height="250" class="alignnone size-thumbnail wp-image-4347" /></a></p>
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		<title>TherMax Eclipse II</title>
		<link>http://www.cell-systems.net/2010/03/09/thermax-eclipse-ii/</link>
		<comments>http://www.cell-systems.net/2010/03/09/thermax-eclipse-ii/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 09:07:44 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[heat-pipe]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[spire]]></category>
		<category><![CDATA[Thermax eclipse II]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4341</guid>
		<description><![CDATA[Following up to the success of the original DT heat-pipe TherMax series, we’re proudly introducing the TherMax Eclipse II. Powered [...]]]></description>
			<content:encoded><![CDATA[<p>Following up to the success of the original DT heat-pipe TherMax series, we’re proudly introducing the TherMax Eclipse II. Powered by Innovation and with awesome looks this CPU Cooler is one supreme performer. Equipped with five 8mm Direct Touch U-Shaped sintered powder heat-pipes combined with black-nickel coated stamped heat-sink fins to best preserve killer looks. The TherMax Eclipse II is ready to best cool the extreme hot 130W to 150W Micro-processors made by Intel and AMD. Universally compatible with the Intel 1156/1366/775 platforms in combination with the AMD AM3/AM2/940/939 platforms giving professionals and gamers a huge scope to utilize this impressive Diablo. Another welcome new feature are the possibility of mounting two fans simultaneously for even better cooling results. Simply installed with the included Anti-vibe rubber fan mounts installation is made tool-free and easy. This towering cooler is build to deliver the best thermal performance – guaranteed!</p>
<p><strong>Main Features:</strong><br />
* Five (5) 8mm all copper U-shaped direct touch heat-pipes<br />
* Straight lined heat-pipes allowing air to easily pass through<br />
* 46 stamped aluminum wide fins for best surface rate<br />
* Dimpled surface fin for increased heat transfer rate<br />
* Black-Nickel coated heat-sink to preserve killer looks from oxidation<br />
* Two (2) 120mm BlackStar 9 blade fan design<br />
* PCI Fan speed control unit included<br />
* High Quality, Long MTBF Japanese No.1 Ball bearing<br />
* Anti-Vibe universal rubber fan mountings (crews)<br />
* Supports AM2/AM3 socket 939/940/ 775/1156 &#038; 1366 incl. Intel Core i7 Extreme 130W</p>
<p><strong>Compatibility:</strong><br />
The TherMax Eclipse II CPU Cooler is compatible with the latest ATX boards based on the Intel and AMD Micro-processors sockets 775/1156/1366 for Intel and AM2/AM3/940/939 for AMD.</p>
<p><strong>Product Includes:</strong><br />
TherMax Eclipse II heat-sink, Two (2) BlackStar 120mm DC Fans, 8 Anti-Vibe rubber fan mounts, PCI Fan speed control unit, BlueFrost thermal interface compound, Intel universal mounting set, AMD universal mounting set, Motherboard back-plate, User installation manual, Warranty registration card.<br />
Product Description: （for reference)<br />
CPU Cooler / Micro-processor Cooler.</p>
<p><strong>About Spire:</strong><br />
Spire, Founded in 1998 is a global supplier of cooling solutions, power supplies and Enclosures for the personal and networked computer, with its manufacturing facilities in Shenzhen, China and branch offices in USA, France, Germany, The Netherlands, Japan, Taiwan and Brazil, offers a wide range of thermal products and accessories for the computer industry. </p>
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		<title>MSI Proudly Unveils the X-Slim X360</title>
		<link>http://www.cell-systems.net/2010/03/09/msi-proudly-unveils-the-x-slim-x360/</link>
		<comments>http://www.cell-systems.net/2010/03/09/msi-proudly-unveils-the-x-slim-x360/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 09:03:21 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[MSI]]></category>
		<category><![CDATA[unveils]]></category>
		<category><![CDATA[X-Slim X360]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4336</guid>
		<description><![CDATA[MSI’s X-Slim X360, with the Intel Arrandale ULV processor, comes equipped with the Intel Core i5 processor with Intel’s Turbo [...]]]></description>
			<content:encoded><![CDATA[<p>MSI’s X-Slim X360, with the Intel Arrandale ULV processor, comes equipped with the Intel Core i5 processor with Intel’s Turbo Boost and Hyper-Threading technology for excellent processing performance and up to 9 hours of battery life. Graced with MSI&#8217;s exclusive stylish rhombic pattern, the X360 is the apex in slim computer technology.</p>
<p>Taipei–The X360, the latest step in the evolution of MSI&#8217;s beautiful X-Slim series of notebooks, comes with the Intel Arrandale ULV processor to provide outstanding performance with a longer-lasting, more environmentally friendly battery. The X360 comes with the Intel Core i5 processor with Intel Turbo Boost and Hyper-Threading technology. The Intel HM55 chipset gives the X360 high-quality audio/video performance and 9 hours of ultra-long battery life.</p>
<p>MSI Notebook Marketing Director Sam Chern points out that the X360 features the standard ultra-thin body and feather pattern lines common with the rest of the X-Slim series. Weighing only 1.4kg and less than 1-inch thick, the X360 boasts MSI&#8217;s own chic rhombic pattern and Color Film Print. The brilliant blending of the X360&#8217;s rhombic and diamond designs underscore the X-Slim X360&#8217;s distinctive style.</p>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/hardware_msi_x-slimX360.jpg"><img class="alignnone size-thumbnail wp-image-4337" title="hardware_msi_x-slimX360" src="http://www.cell-systems.net/wp-content/uploads/2010/03/hardware_msi_x-slimX360-250x250.jpg" alt="" width="250" height="250" /></a><br />
<strong><span style="color: #000080; font-size: small;">Quality audio/video &amp; processing capabilities, 9hours of battery life*<br />
</span><span style="color: #800000; font-size: x-small;">The latest Intel Core i5 processor:</span></strong> The first ultra-slim notebook to utilize Intel&#8217;s Arrandale ULV platform, the X-Slim X360 is equipped with the Intel Core i5 processor with Intel Turbo Boost, Hyper-Threading technology, and Intel&#8217;s HM55 chipset. The superior audio/video and processing performance enable the X360 to multitask, while ensuring smooth operation for the best performance anytime.</p>
<p><span style="color: #800000; font-size: x-small;"><strong>9 hours of battery life:</strong></span> In addition to quality audio/video performance and processing capabilities, MSI&#8217;s exclusive ECO power-saving technology allows you to select from among five power management levels—Game, Film, Presentation, Word Processing, and Turbo Battery. In addition, Intel’s Turbo Boost technology automatically adjusts power levels to provide the amount of power needed for various applications, while allocating resources necessary for operations to give the X360 9-hours of battery life.<br />
<span style="color: #ff0000;">*Actual battery time will differ depending on settings and how the computer is used.</span></p>
<p><strong><span style="color: #000080; font-size: small;">The ultimate in elegant technology<br />
</span><span style="color: #800000; font-size: x-small;">Feathered lines:</span></strong> MSI incorporates master craftsmanship, the Color Film Print and rhombic pattern add a touch of sophistication and style. Tipping the scales at a mere 1.4kg and less than 1-inch thin, the X360 is the ultimate blend of fashion and technology.</p>
<p><strong><span style="color: #800000; font-size: x-small;">Stylish rhombic pattern:</span></strong> MSI&#8217;s own rhombic pattern on the cover, the diamond pattern on the body, and MSI&#8217;s exclusive Color Film Print highlight the X360&#8217;s unparalleled good taste. What&#8217;s more, the silver trim, chrome-plated power button, LED status indicators, and touchpad edges combine with MSI’s unique Chiclet keyboard to offer a stylish blend of sophistication, style, and minimalism.</p>
<p><strong><span style="color: #000080; font-size: small;">Exclusive software make life easier</span></strong><br />
<strong><span style="color: #800000; font-size: x-small;">MSI EasyViewer:</span></strong> The X360 comes equipped with several of MSI’s exclusive software programs to make your laptop smarter and more user friendly. The unique EasyViewer utilizes a 3D image display which allows you to choose zoom in/out, full screen display, or auto play to preview images. Slide mode lets you edit photos, enlarging or reducing them, rotating them gradually or by 90 degrees. HDII image enhancement, intelligent white balance, and image sharpness can by employed to make images richer and enhance contrast and layering.</p>
<p><strong><span style="color: #800000; font-size: x-small;">MSI EasyFace:</span></strong> The X360 comes with Easy Face, MSI’s own face identification software, to protect information on your laptop. Simply take several photos of yourself with the X360’s webcam and register them in your laptop, then you can use Easyface Autolocker and Easyface Logon. The easy-to-use, high-end biometric identification system is the best safeguard for personal information on your laptop.</p>
<p><strong><span style="color: #ff0000;">X360 Spec</span></strong></p>
<table border="1" cellspacing="0" cellpadding="0" width="600">
<tbody>
<tr>
<td width="34%" bgcolor="#eeebdb">OS</td>
<td width="66%">Windows 7 Home Premium</td>
</tr>
<tr>
<td bgcolor="#eeebdb">CPU</td>
<td width="66%">Intel Core™ i5-520UM processor</td>
</tr>
<tr>
<td bgcolor="#eeebdb">Chipset</td>
<td>Intel HM55</td>
</tr>
<tr>
<td bgcolor="#eeebdb">Graphic</td>
<td>Intel HD Graphic</td>
</tr>
<tr>
<td bgcolor="#eeebdb">Memory</td>
<td>DDRIII SO-DIMM (Up to 4GB)</td>
</tr>
<tr>
<td bgcolor="#eeebdb">LCD</td>
<td>13&#8243; HD (Glare type) 1366&#215;768</td>
</tr>
<tr>
<td bgcolor="#eeebdb">HDD</td>
<td>2.5&#8243; 250 /320/500 GB SATA</td>
</tr>
<tr>
<td bgcolor="#eeebdb">Card reader</td>
<td>2 in 1 (support SD/MMC)</td>
</tr>
<tr>
<td bgcolor="#eeebdb">I/O</td>
<td>HDMI, D-sub, USB 2.0 x 2, Mic-in, Headphone out, RJ-45</td>
</tr>
<tr>
<td bgcolor="#eeebdb">Battery</td>
<td>4 /8 cells battery pack</td>
</tr>
<tr>
<td bgcolor="#eeebdb">Wireless</td>
<td>802.11 b/g/draft n, Bluetooth V2.1EDR</td>
</tr>
<tr>
<td bgcolor="#eeebdb">Webcam</td>
<td>1.3M Webcam</td>
</tr>
<tr>
<td bgcolor="#eeebdb">Sound</td>
<td>2 Speakers</td>
</tr>
<tr>
<td bgcolor="#eeebdb">Dimension</td>
<td>324 mm (W) x 227 mm (D) x 6~22.5 mm</td>
</tr>
<tr>
<td bgcolor="#eeebdb">Weight</td>
<td>~1.4G (with 4-cell battery)</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Show a custom text rotation</title>
		<link>http://www.cell-systems.net/2010/03/09/show-a-custom-text-rotation/</link>
		<comments>http://www.cell-systems.net/2010/03/09/show-a-custom-text-rotation/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 00:39:53 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[rotate]]></category>
		<category><![CDATA[text]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4333</guid>
		<description><![CDATA[If you have a nice little spot somewhere on your website, you can rotate some custom text if you want.
The [...]]]></description>
			<content:encoded><![CDATA[<p>If you have a nice little spot somewhere on your website, you can rotate some custom text if you want.<br />
The below snippet is easy to change. Just add $text[4] and so on.</p>
<pre>
&lt;?php
$text = array();
$text[1] = 'Welcome to this website!';
$text[2] = 'Glad you are here!';
$text[3] = 'Do you enjoy it?';
$amount = count($text);
$rand = rand(1,$amount);

echo $text[$rand];
?&gt;
</pre>
<p>Just hit the f5 button to see the new text.<br />
<strong>Result:</strong></p>
<p>Do you enjoy it?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.cell-systems.net/2010/03/09/show-a-custom-text-rotation/feed/</wfw:commentRss>
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		<title>Intel Comment on Fake CPU Debacle Raises More Questions</title>
		<link>http://www.cell-systems.net/2010/03/08/intel-comment-on-fake-cpu-debacle-raises-more-questions/</link>
		<comments>http://www.cell-systems.net/2010/03/08/intel-comment-on-fake-cpu-debacle-raises-more-questions/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 15:24:13 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Miscelanious]]></category>
		<category><![CDATA[Comment]]></category>
		<category><![CDATA[CPU]]></category>
		<category><![CDATA[Debacle]]></category>
		<category><![CDATA[fake]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[more]]></category>
		<category><![CDATA[Questions]]></category>
		<category><![CDATA[Raises]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4326</guid>
		<description><![CDATA[Intel&#8217;s Dan Snyder had a public comment for us today about our &#8220;Newegg Selling Fake Intel CPUs&#8221; story reported here [...]]]></description>
			<content:encoded><![CDATA[<p>Intel&#8217;s Dan Snyder had a public comment for us today about our &#8220;<a href="http://hardocp.com/article/2010/03/05/newegg_selling_fake_intel_cpus" target="_blank">Newegg Selling Fake Intel CPUs</a>&#8221; story reported here late Friday.</p>
<blockquote><p>Intel has been made aware of the potential for counterfeit i7 920 packages in the marketplace and is working to how many and/or where they are being sold. The examples we have seen are not Intel products but are counterfeits. Buyers should contact their place of purchase for a replacement and/or should contact their local law enforcement agency if the place of purchase refuses to help.</p></blockquote>
<p>This statement flies directly in the face of what Newegg is telling us.</p>
<blockquote><p>After investigating the issue internally it appears one of our long term partners mistakenly shipped a small number of demo boxes instead of functional units.</p></blockquote>
<p>Someone is not telling the truth. And to cap it all off, it seems as though <a href="http://www.techeye.net/business/company-threatens-journalists-over-fake-intel-cpu-reports" target="_blank">HardOCP is being threatened by D&amp;H Distributing</a>, as it was reported to us, <a href="http://www.dandh.com/" target="_blank">the company that shipped Newegg the fake CPUs</a>. <a href="http://hardocp.com/article/2010/03/05/newegg_selling_fake_intel_cpus" target="_blank">The full story can be found at this link</a>.<br />
<br />
<a href="http://hardocp.com/news/2010/03/07/intel_comment_on_fake_cpu_debacle_raises_more_questions" target="_blank"><strong>Source</strong></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>IE8 SmartScreen Filter &#8211; Protecting Users at Internet Scale</title>
		<link>http://www.cell-systems.net/2010/03/08/ie8-smartscreen-filter-protecting-users-at-internet-scale/</link>
		<comments>http://www.cell-systems.net/2010/03/08/ie8-smartscreen-filter-protecting-users-at-internet-scale/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 12:49:03 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Security/Viruses]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[IE8]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Protecting]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[SmartScreen Filter]]></category>
		<category><![CDATA[Users]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4310</guid>
		<description><![CDATA[The RSA 2010 Security Conference is just finishing up here in San Francisco, and I’m struck by how many of [...]]]></description>
			<content:encoded><![CDATA[<p>The RSA 2010 Security Conference is just finishing up here in San Francisco, and I’m struck by how many of the conference sessions and keynotes have warned about the threat that socially engineered malware poses to the security of the Internet. Malware has become the scourge of the Internet, and it’s not just the security experts who are worried—the top story in my morning paper yesterday described how a typical malware attack <a href="http://www.usatoday.com/money/industries/technology/2010-03-04-1Anetsecurity04_CV_N.htm" target="_blank">compromised a financial firm’s network</a>. Our data shows that one out of every 250 downloads<strong> </strong>is the result of a user being tricked into downloading malware to their PC.</p>
<p>We’re proud of the protection <a href="http://blogs.msdn.com/ie/archive/2009/03/25/ie8-security-part-ix-anti-malware-protection-with-ie8-s-smartscreen-filter.aspx" target="_blank">SmartScreen® Filter</a> provides to protect IE8 users from such attacks, and I’d like share some of the latest numbers on our level of protection.</p>
<p>Since we launched IE8 in March 2009, SmartScreen has <strong>blocked over 560 million attempts to download malware</strong>, recently averaging over 3 million blocks per day! Hosted in datacenters around the world, SmartScreen’s URL Reputation Service (URS) has evaluated over 250 billion URLs to help keep IE8 users safe from malware. Even more impressively, since IE7’s Phishing Filter was introduced in 2005, the URS has processed over 5.7 <em>trillion</em> requests to block malicious web sites. Every day, Microsoft receives around 300 million telemetry reports from IE8 users and processes 4.1 billion URLs looking for malicious websites and files. On the back end, our systems and analysts evaluate over 1 terabyte of binaries every day to help identify sites delivering malware.</p>
<p>The <a href="http://nsslabs.com/browser-security" target="_blank">Q1 2010 NSS Lab’s test</a> shows that Microsoft’s continued investment in SmartScreen is paying off. Since launch, IE8’s SmartScreen Filter has continued to improve its protection against Socially Engineered Malware threats.</p>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/SECURITY_ericlaw_smartscreen.png"><img class="alignnone size-thumbnail wp-image-4312" title="SECURITY_ericlaw_smartscreen" src="http://www.cell-systems.net/wp-content/uploads/2010/03/SECURITY_ericlaw_smartscreen-250x250.png" alt="" width="250" height="250" /></a></p>
<p>IE6 and 7 don’t provide protection against socially-engineered malware. If your family and friends aren’t up-to-date, please encourage them to <a href="http://www.microsoft.com/windows/internet-explorer/default.aspx" target="_blank">upgrade</a> to IE 8 for a safer Internet experience.</p>
<p>While IE8 offers the best built-in protection any browser offers against socially engineered malware, you still should follow best-practices to stay safe online. For instance:</p>
<ul>
<li>Enable <a href="http://www.microsoft.com/security/filters/smartscreen.aspx" target="_blank">SmartScreen Filter</a> using IE8’s <strong>Safety</strong> menu (<a href="http://www.cell-systems.net/wp-content/uploads/2010/03/SECURITY_ericlaw_smartscreenprotection_3.png"><img class="alignnone size-full wp-image-4313" title="SECURITY_ericlaw_smartscreenprotection_3" src="http://www.cell-systems.net/wp-content/uploads/2010/03/SECURITY_ericlaw_smartscreenprotection_3.png" alt="" width="39" height="29" /></a>).</li>
<li>Install antivirus and antispyware software from <a href="http://www.microsoft.com/windows/antivirus-partners/windows-7.aspx" target="_blank">trusted sources</a> and keep it up-to-date. <a href="http://www.microsoft.com/security_essentials/default.aspx" target="_blank">Microsoft Security Essentials</a> is available for free.</li>
<li>Turn on your <a href="http://www.microsoft.com/security/firewalls/whatis.aspx" target="_blank">firewall</a>.</li>
<li>Enable Automatic Updates for Windows and other Microsoft software using <a href="http://update.microsoft.com" target="_blank">Microsoft Update</a>.</li>
<li>Keep your computer&#8217;s other software, including browser add-ons, up-to-date.</li>
<li>Before downloading software, consider the risks and be aware of the fine print. For example, make sure the license agreement does not conceal a warning that you are about to install software with unwanted behavior.</li>
</ul>
<p>You can read more tips and learn about common Internet attacks over on the <a href="http://blogs.msdn.com/securitytipstalk/" target="_blank">Security Tips blog</a>.</p>
<p>Stay safe out there!</p>
<p>Eric Lawrence<br />
Program Manager</p>
<p><a href="http://blogs.msdn.com/ie/archive/2010/03/05/ie8-smartscreen-filter-protecting-users-at-internet-scale.aspx" target="_blank"><strong>Source</strong></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>QNAP Expands Business Series with New 4-drive TS-459U-RP and TS-459U-SP Rack Mounted Turbo NAS Servers</title>
		<link>http://www.cell-systems.net/2010/03/08/qnap-expands-business-series-with-new-4-drive-ts-459u-rp-and-ts-459u-sp-rack-mounted-turbo-nas-servers/</link>
		<comments>http://www.cell-systems.net/2010/03/08/qnap-expands-business-series-with-new-4-drive-ts-459u-rp-and-ts-459u-sp-rack-mounted-turbo-nas-servers/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 11:03:14 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[NAS Servers]]></category>
		<category><![CDATA[QNAP]]></category>
		<category><![CDATA[TS-459U-RP]]></category>
		<category><![CDATA[TS-459U-SP]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4308</guid>
		<description><![CDATA[New 1U Rack-mounted Models are Datacenter Friendly with Intel® Atom D510 Dual-core Processors, iSCSI for Business, Low Power Consumption, and [...]]]></description>
			<content:encoded><![CDATA[<p>New 1U Rack-mounted Models are Datacenter Friendly with Intel® Atom D510 Dual-core Processors, iSCSI for Business, Low Power Consumption, and are Fully VMware® Certified</p>
<p>Taipei, Taiwan, March, 2010 &#8211; QNAP Systems, Inc., a leading manufacturer of world class NAS servers, NVR Video Surveillance Systems, and Network-based Video Players today expanded their popular Business Series Turbo NAS lineup with two new 1U rack-mounted, 4-drive models, the TS-459U-RP and TS-459U-SP. These new models, with up to 8TB of storage (using 2TB hard drives), have been certified as compatible with VMware&#8217;s vSphere4 (ESX 4.0) virtualization platform, ideal for departmental file sharing, storage, and advanced server applications in the office environment. VMware&#8217;s vSphere is the industry&#8217;s first cloud operating system that offers a way to reduce IT costs and increase responsiveness. Shared networked storage is an essential component of a cloud computing infrastructure. The TS-459U-RP and TS-459U-SP incorporate the Intel® Atom™ D-510 1.66Ghz dual-core processor and feature 1GB of DDRII RAM , delivering exceptional performance and high reliability for multiple concurrent tasks and intensive data transfer with lower power consumption. Businesses of all sizes are able to enjoy the interoperability between VMware virtual machines and QNAP high performance storage to take the advantages of VMware cloud computing environments.</p>
<p>&#8220;QNAP&#8217;s commitment to delivering SMB, Corporate, and entry-level Enterprise customers exactly what they need, and nothing they do not shine through with the TS-459U-SP and TS-459U-RP models&#8221; said Laurent Cheng, Product Manager of QNAP Systems, Inc. &#8220;These new Business Series models provide businesses of all sizes a solid foundation for their network storage needs and a host of business-critical applications.&#8221; Mr. Cheng added.</p>
<p>The new models are differentiated with the TS-459U-RP containing redundant power supplies. Should one power supply fail, the other will continue to supply the power for the entire system and alert the administrator via email or SMS to the failure. The TS-459U-SP contains a single power supply, and can be upgraded to the –RP configuration with installation of a second power supply module, sold separately. Both models support RAID 0/1/5/5+ hot spare/6, and JBOD, with online RAID capacity expansion, online RAID level migration and RAID recovery. Both models also feature 256-bit AES volume level encryption for maximum data security. The TS-459U-RP and TS-459U-SP models feature 5 USB ports (1 front panel &#038; 4 real panel) and 2 e-SATA ports for storage expansion and printer sharing. Both models support advanced features including DOM architecture with fail-safe dual OS, scheduled power on/off, Wake on LAN, and HDD S.M.A.R.T,</p>
<p>The new models come pre-installed with version 3.2 of the QNAP NAS management software which supports lots of class-leading new features such as iSCSI service; supports SPC-3 Persistent Reservation for clustering in VMware and Hyper-V clusters in Windows Server 2008. MPIO and MC/S are also supported. As well as new DFS support (Shared Folder Aggregation), import of user-list, the next-generation Internet Protocol, IPv6, has been incorporated for future networking evolution. QNAP&#8217;s Web File Manager 2 features an entirely redesigned user interface and functionality for improved file sharing and management. WebDAV is also available for users to collaboratively share, access, and edit files over HTTP and HTTPS. Additionally, Apple Time Machine backups are now supported.</p>
<p>Availability<br />
The new TS-459U-RP and TS-459U-SP Business Series Turbo NAS servers are available from March through QNAP global commercial distributors, resellers, and retailers.</p>
<p>For more information on these two exciting new models or to download the product images, please visit http://www.qnap.com/</p>
<p>To view the latest video of the TS-x59 series, please visit: http://www.youtube.com/qnapsys</p>
<p>QNAP offers the broadest lineup of NAS server enclosures currently available. QNAP Turbo NAS servers are available in 1, 2, 4, 5, 6 and 8-bay tower &#038; rack mount configurations to fit consumer&#8217;s needs, including small/medium business, workgroups, and entry-level enterprise networks. Most QNAP NAS servers feature hot-swap removable cartridge drives with 2.5&#8243; and 3.5&#8243; drive support, and offer unique features including virtual disk, and dual Gigabit LAN ports with fail-over, load-balancing and multi-IP setting capabilities for all Intel-based models. QNAP NAS servers are ideal for simple website hosting, ultra-high performance RAID storage supporting RAID 0, 1, 5, 6, 5+ hot spare and 6+hot spare (5 drive and higher models), stand-alone file downloading, network-wide backups, printer sharing, video surveillance, and a whole lot more. QNAP NAS servers are fully compatible with Windows, Macintosh, Linux, and UNIX networks and incorporate green power management technologies.</p>
]]></content:encoded>
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		<title>Corsair® Launches Force Series Solid-State Drives</title>
		<link>http://www.cell-systems.net/2010/03/08/corsair%c2%ae-launches-force-series-solid-state-drives/</link>
		<comments>http://www.cell-systems.net/2010/03/08/corsair%c2%ae-launches-force-series-solid-state-drives/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 10:56:21 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[corsair]]></category>
		<category><![CDATA[force series]]></category>
		<category><![CDATA[LAUNCHES]]></category>
		<category><![CDATA[SSD]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4306</guid>
		<description><![CDATA[Using SandForce™ SF-1200 SSD Processor, Force Series SSDs offer class-leading performance of up to 280MB/sec read and 260MB/sec write
Hannover, Germany, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Using SandForce™ SF-1200 SSD Processor, Force Series SSDs offer class-leading performance of up to 280MB/sec read and 260MB/sec write</strong></p>
<p>Hannover, Germany, March 4, 2010 — Corsair, a worldwide leader in high-performance computer and flash memory products, today announced the Force Series of SSDs, providing outstanding SATA II performance based on innovative SSD Processor technology from SandForce Inc.</p>
<p>By utilizing the state-of-the-art SandForce SF-1200 SSD processor combined with MLC flash memory, the Corsair Force Series of solid-state drives deliver outstanding performance figures of up to 280MB/sec read and 260MB/sec write. In addition, these drives feature class-leading random read/write performance. The highly innovative SandForce DuraClass™ Technology also delivers unparalleled write endurance and error correction features.</p>
<p>“The Force Series are the fastest SSDs that Corsair has launched to date,” stated Kevin Conley, Vice President of Engineering at Corsair. “We have been very impressed with the SandForce SSD Processor innovations in the months that we have been working with them, and we can’t wait to get these extraordinarily fast SSDs into the hands of our most demanding customers.”</p>
<p>The Force Series of SSDs are available in capacities of 100GB and 200GB and support the TRIM command in Windows® 7, which helps to maintain optimal performance over the drive’s lifetime.</p>
<p> “The SandForce SF-1200 SSD Processor employs revolutionary flash management technology to create a new class of SSD with unparalleled performance and reliability,” stated Thad Omura, Vice President of Marketing at SandForce. “We have enjoyed working closely with Corsair to bring this exciting technology to market for Corsair’s large worldwide network of system builders, retailers, and computing enthusiasts.”</p>
<p>The Force Series of SSDs will be available within two weeks from Corsair’s worldwide network of authorized distributors and resellers. For more information on Corsair Force Series SSDs, please visit http://www.corsair.com/products/ssd_force/.</p>
<p>About Corsair<br />
Founded in 1994, Corsair specializes in premium, high-performance peripherals and components for personal computers. Corsair’s award-winning products are the delight of the world’s most demanding hardware enthusiasts. For more information, visit www.corsair.com.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Change the font color within a div</title>
		<link>http://www.cell-systems.net/2010/03/08/change-the-font-color-within-a-div/</link>
		<comments>http://www.cell-systems.net/2010/03/08/change-the-font-color-within-a-div/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 00:03:32 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Javascript]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[font]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4298</guid>
		<description><![CDATA[Change the font color within div elements.


Red:


Green:


Blue:


Black:





Change this color!



Download:
Download as zip
Downloaded: 1 times
Last updated: March 9, 2010 - 14:04


]]></description>
			<content:encoded><![CDATA[<p><strong>Change the font color within div elements.</strong></p>
<table width="500px">
<tr>
<td>Red:<br />
<input type="radio" name="color" onclick="fontcolor('#FF0000');"></input>
</td>
<td>Green:<br />
<input type="radio" name="color" onclick="fontcolor('#00FF21');"></input>
</td>
<td>Blue:<br />
<input type="radio" name="color" onclick="fontcolor('#0000FF');"></input>
</td>
<td>Black:<br />
<input type="radio" name="color" onclick="fontcolor('#000000');"></input>
</td>
</tr>
</table>
<div id="change">
Change this color!
</div>
<hr />
<ul>
<h4>Download:</h4>
<li><a href="http://www.cell-systems.net/downloads/Java - ChangeFontColor zip">Download as zip</a></li>
<p><strong>Downloaded</strong>: 1 times<br />
<strong>Last updated</strong>: March 9, 2010 - 14:04
</ul>
<p></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hello World!</title>
		<link>http://www.cell-systems.net/2010/03/07/hello-world/</link>
		<comments>http://www.cell-systems.net/2010/03/07/hello-world/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 21:17:15 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Cell-systems.net]]></category>
		<category><![CDATA[Back]]></category>
		<category><![CDATA[Cell-Systems.net]]></category>
		<category><![CDATA[Hello]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4295</guid>
		<description><![CDATA[That&#8217;s right we are back up and running.
As most of you can see the site has undergone a major face [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right we are back up and running.</p>
<p>As most of you can see the site has undergone a major face lift. Besides the site template server other changes have been made to make it more easy for everybody (<em>we hope</em>) to navigate and browse the website. Below we have a small chart of what are the major changes on/to the site</p>
<h3><span style="text-decoration: underline;">Template / Looks</span></h3>
<p>The looks of the site are totally new, nothing from the previous template made it into the new one, we hope everybody likes the new site design and functionality that comes along with it, more information about the changes will follow below so keep reading. We made the choice to keep 1 design and color scheme for now but more color scheme&#8217;s are planned for the near future.</p>
<h3><span style="text-decoration: underline;">Forums</span></h3>
<p>The forums have been deleted, it was getting to complicated to keep wordpress and bbpress running in sync, each and every wp/bb-p update also meant we had to change a dozen plugins. For these reasons and the notice that bb-press is planned to be recoded to become a wordpress plugin we are dropping it for now. This will save allot of SQL usage/queries so we can keep the site and it&#8217;s data small and fast and this is a benefit for everybody.</p>
<h3><span style="text-decoration: underline;">Share and Enjoy</span></h3>
<p>Re-tweet and Facebook options have been added to the (<em>news</em>)posts. This allows users to share news from <strong>Cell-Systems.net</strong> quick and easy. The social bookmark icons are now hidden by default inside the post template and can be found underneath the &#8220;Share This&#8221; button. So if you like <strong>Cell-Systems.net</strong> and it&#8217;s content why not share it with your friends e-buddys or family?</p>
<h3><span style="text-decoration: underline;">Downloads</span></h3>
<p>We also updated the downloads with a download counter and a last updated function. This will show how many times a file has been downloaded and when the file was build (<em>the build time of the file itself not the upload time to the server</em>) This download counter will be added to each and every <strong>Cell-Systems.net made file</strong></p>
<h4><em>donators only</em></h4>
<p>Get exclusive download charts on the <em>Server status</em> page, access can be found in your MEMBER PANEL under the <strong>Donators Section</strong></p>
<h3><span style="text-decoration: underline;">Script snippets</span></h3>
<p>A new Cell-Systems.net Project/Category has been added &#8220;Script Snippets&#8221; within this category various PHP and JAVA script sample/examples can be found and run from within the page (<em>Only registered members can see the PHP code being executed</em>) more scripts/script types will be added in the near future.</p>
<h3><span style="text-decoration: underline;">Categories</span></h3>
<p>New categories have been added and old ones have been moved around a bit. This allowes us to categorise news more precise and keep everybody up to date on the news they like/want to be informed about.</p>
<h3><span style="text-decoration: underline;">Comments markup editor</span></h3>
<p>The default WordPress editor has been replaced with a <span style="text-decoration: underline;">Cell-Systems.net customized markItUp! markup editor</span></p>
<h3><span style="text-decoration: underline;">Subscribe</span></h3>
<p>Registered members can subscribe to categories now. Want to stay up to date on your favorite news, be sure to check the right catagories in your user panel. Quote and Code buttons have been added to make placing comments allot more easy.</p>
<h2><span style="text-decoration: underline;">Notes</span></h2>
<p><strong>ToDo:</strong><br />
Finish the logo<br />
Some small cosmetic changes to the template<br />
Some donators functions<br />
* more stats<br />
Re-categorize old news post<br />
Any suggestions, criticism and/or feedback to enhance the website<br />
<strong>Drivers:</strong><br />
Due to the work on the website the Cell-Systems.net drivers have a small delay stay tuned for new releases asap.</p>
<h1>Kind regards:</h1>
<p>KillerSneak and MrXHellboy<br />
Cell-Systems.net</p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Change the content of a div by innerHTML</title>
		<link>http://www.cell-systems.net/2010/03/06/change-the-content-of-a-div-by-innerhtml/</link>
		<comments>http://www.cell-systems.net/2010/03/06/change-the-content-of-a-div-by-innerhtml/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 16:57:24 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[innerHTML]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=4101</guid>
		<description><![CDATA[ Change the text by using innerHTML 

Change the text!

Text1:


Text2:


Text3:




Text will be changed!


Download:
Download as zip
Downloaded: 2 times
Last updated: March 9, [...]]]></description>
			<content:encoded><![CDATA[<p><strong> Change the text by using innerHTML </strong></p>
<table width="500px">
<th colspan="3"><strong>Change the text!</strong></th>
<tr>
<td>Text1:<br />
<input type="radio" name="inner" onclick="changebox('text1')"></input>
</td>
<td>Text2:<br />
<input type="radio" name="inner" onclick="changebox('text2')"></input>
</td>
<td>Text3:<br />
<input type="radio" name="inner" onclick="changebox('text3')"></input>
</td>
</tr>
</table>
<div id="changeinside">Text will be changed!</div>
<hr />
<ul>
<h4>Download:</h4>
<li><a href="http://www.cell-systems.net/downloads/Java - innerHTML zip">Download as zip</a></li>
<p><strong>Downloaded</strong>: 2 times<br />
<strong>Last updated</strong>: March 9, 2010 - 18:31
</ul>
<p></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MySQL connect and select db</title>
		<link>http://www.cell-systems.net/2010/03/03/mysql-connect-and-select-db/</link>
		<comments>http://www.cell-systems.net/2010/03/03/mysql-connect-and-select-db/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 22:53:32 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[database]]></category>
		<category><![CDATA[MySQL]]></category>
		<category><![CDATA[select]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=3994</guid>
		<description><![CDATA[If you need a script which can easily be used for the connection of a MySQL databse you can use [...]]]></description>
			<content:encoded><![CDATA[<p>If you need a script which can easily be used for the connection of a MySQL databse you can use the snippet below. The below snippet will create a connection to your database, otherwise it will return a error if something is going wrong.</p>
<pre>
&lt;?php
// Create the nessecary variables for the connection.
$server = ''; // Server, Commonly localhost
$db_user = ''; // Database user
$db_pass = ''; // Database password

// Create variable which connects to DB
$connect = mysql_connect($server, $db_user, $db_pass);

// Check wheter status is true or false
if (!$connect) {
die('Not connected: '. mysql_error());
} elseif ($connect) {
echo 'Connected!';
}

// Create variable which selects DB if multiple exists
// Fill in your database name
$select = mysql_select_db('FILL IN DATABASE NAME', $connect); 

// Check wheter status is connected or not
if ($select) {
echo 'DB Selected!';
} else {
echo 'DB not selected';
}

// Close the mysql connection if your added query's had their
//results received from the database
mysql_close($connect);

?&gt;</pre>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Build an simple array</title>
		<link>http://www.cell-systems.net/2010/03/01/build-an-simple-array/</link>
		<comments>http://www.cell-systems.net/2010/03/01/build-an-simple-array/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 21:02:30 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[build]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=3579</guid>
		<description><![CDATA[If you build your array like this, the array index/key will be set automatically by php, starting at zero.
If you [...]]]></description>
			<content:encoded><![CDATA[<p>If you build your array like this, the array index/key will be set automatically by php, starting at zero.<br />
If you are planning to use the keys, and the keys are important to you, you can set keys manually like &lt;?php $arr[8] = &#8216;value&#8217;; ?&gt;. If you set only the firsy index, the rest will be counted ascending with a addition of 1 at a time.</p>
<p>A simple array including 2 values.</p>
<pre>&lt;?php
// Set variable as array
$first_array = array();

// Values
$first_array[] = 'First value';
$first_array[] = 'Second value';

// Print array
print_r($first_array);
?&gt;</pre>
<p><strong>Result:</strong><br />
Array<br />
(<br />
    [0] => First value<br />
    [1] => Second value<br />
)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sort your array on keys descending</title>
		<link>http://www.cell-systems.net/2010/03/01/sort-your-array-on-keys-descending/</link>
		<comments>http://www.cell-systems.net/2010/03/01/sort-your-array-on-keys-descending/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:19:00 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[key]]></category>
		<category><![CDATA[sort]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=3899</guid>
		<description><![CDATA[In a earlier snippet ( This one ) i showed you how to sort your array keys ascending. Besides the [...]]]></description>
			<content:encoded><![CDATA[<p>In a earlier snippet ( <a href="http://www.cell-systems.net/2010/03/01/sort-your-array-on-key/">This one</a> ) i showed you how to sort your array keys ascending. Besides the ascending we also have the descending part which is almost the same, on a few characters difference.</p>
<pre>
&lt;?php

// Create the array
$a = array('k' => 'first value', 'e' => 'second value',
'b' => 'third value', 'p' => 'fourth value');

// Sort descending on keys
krsort($a);

// Get them and show accordingly
foreach ($a as $key => $value) {
echo $key .'-'. $value .'';
}
?&gt;
</pre>
<p><strong> Result </strong><br />
p-fourth value<br />k-first value<br />e-second value<br />b-third value</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sort your array on keys ascending</title>
		<link>http://www.cell-systems.net/2010/03/01/sort-your-array-on-key/</link>
		<comments>http://www.cell-systems.net/2010/03/01/sort-your-array-on-key/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:05:15 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[key]]></category>
		<category><![CDATA[sort]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=3887</guid>
		<description><![CDATA[If you have build an array with custom keys, you can sort them if you want. Let&#8217;s see how that [...]]]></description>
			<content:encoded><![CDATA[<p>If you have build an array with custom keys, you can sort them if you want. Let&#8217;s see how that works.</p>
<pre>
&lt;?php

// Create the array
$a = array('k' => 'first value', 'e' => 'second value',
'b' => 'third value', 'p' => 'fourth value');

// Sort ascending on keys
ksort($a);

// Get them and show accordingly
foreach ($a as $key => $value) {
echo $key .'-'. $value .'';
}
?&gt;
</pre>
<p>If you understand this, you also understand how to sort your array keys <a href="http://www.cell-systems.net/2010/03/01/sort-your-array-on-keys-descending/">descending</a>.</p>
<p><strong> Result </strong><br />
b-third value<br />e-second value<br />k-first value<br />p-fourth value</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PSN is down, some titles experiencing game-crashing errors [update]</title>
		<link>http://www.cell-systems.net/2010/03/01/psn-is-down-some-titles-experiencing-game-crashing-errors-update/</link>
		<comments>http://www.cell-systems.net/2010/03/01/psn-is-down-some-titles-experiencing-game-crashing-errors-update/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 10:59:30 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Console Games]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[down]]></category>
		<category><![CDATA[Errors]]></category>
		<category><![CDATA[experiencing]]></category>
		<category><![CDATA[game-crashing]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[titles]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=3879</guid>
		<description><![CDATA[A wide rash of game-crashing errors is spreading among the PS3-owning community at the moment, most of which can be chalked [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://community.eu.playstation.com/t5/PlayStation-Network/Unable-to-Sign-In-to-Playstation-Network/td-p/9735686/page/5" target="_blank">wide rash of game-crashing errors</a> is spreading among the PS3-owning community at the moment, most of which can be chalked up to a 8001050F error code. This has led to a variety of unfortunate side-effects for those affected, including corrupted trophy information and an inability to access the PSN. When combined, those two issues prevent players from launching certain games, such as <a href="http://www.joystiq.com/tag/heavy-rain" target="_blank"><em>Heavy Rain</em></a>, without being kicked back to the XMB.</p>
<p>We&#8217;ve contacted Sony to find out what&#8217;s causing the issue, and when we can expect to get back to chasing down the Origami Killer. He might just be able to make a clean getaway while we suffer through this downtime.</p>
<p><strong>Update:</strong> Sony has acknowledged the issue, and is &#8220;<a href="http://twitter.com/SonyPlayStation/status/9801870518" target="_blank">looking into it.</a>&#8221; We&#8217;ve yet to hear an official word on what the problem is, though it seems to be a bit larger than just the PSN. Owners of PS3 Phats <a href="http://neogaf.net/forum/showthread.php?t=388872" target="_blank">are reporting that the date</a> on their console has reverted to 12/31/1999, which is likely the cause of the data-corrupting errors. Some Phat-owners have reported receiving the errors while their console was offline, which is <em>upsetting</em>, to say the least. We&#8217;ll let you know when we hear official word from Sony.</p>
<p><a href="http://www.joystiq.com/2010/02/28/psn-is-down-some-titles-experiencing-game-crashing-errors/" target="_blank"><strong>Source</strong></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The A4 and the A8: secrets of the iPad&#8217;s brain</title>
		<link>http://www.cell-systems.net/2010/03/01/the-a4-and-the-a8-secrets-of-the-ipads-brain/</link>
		<comments>http://www.cell-systems.net/2010/03/01/the-a4-and-the-a8-secrets-of-the-ipads-brain/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 10:51:35 +0000</pubDate>
		<dc:creator>KillerSneak</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[A4]]></category>
		<category><![CDATA[A8]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[secrets]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=3875</guid>
		<description><![CDATA[Most companies, when they go to the enormous expense of designing a complex chip, tell everyone about it. Even a [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>Most companies, when they go to the enormous expense of designing a complex chip, tell everyone about it. Even a company like Sun or IBM, whose chips are used only in their own computers, unveil the details of their new processors well before products based on those new parts come to market. This is true for game consoles, for SoCs of all flavors, for PC chips, and for most of the rest of the semiconductor industry. It&#8217;s not, however, true for Apple.</p>
<p>Since the unveiling of the iPad last month, all the public has learned about the application processor that powers the device is a two-letter name: A4. The rest of the details have been treated as Top Secret, and this secrecy has stoked plenty of speculation, some of it reasonable and some of it completely and totally unhinged.</p>
<p>Why has Apple been so secretive about the A4? Why hasn&#8217;t the company presented a paper on the device at ISSCC, or published a whitepaper?</p>
<p>I don&#8217;t know the answer to these questions, but given what I do know about the A4, I suspect that the reason is twofold. First—and this is purely my supposition—Steve Jobs just loves secrets. The A4 no doubt gives him that special, &#8220;I have my very own custom SoC that you don&#8217;t know anything about&#8221; feeling, and if we&#8217;re honest with ourselves, wouldn&#8217;t we <em>all</em> love to know what it&#8217;s like to have that feeling? I know I would.</p>
<p>The second, and perhaps most likely reason behind Apple&#8217;s silence, is that the A4 just isn&#8217;t anything to write home about—and on this second point, I actually know a thing or two. If Apple were to tell you what&#8217;s in the A4, most of the focus would be on what the <em>chip is not</em>, rather than on what the <em>iPad is</em>.</p>
<h3>Meet the A4</h3>
<p>As I watched the videos and read the reports of the iPad in action at the launch event, I was thoroughly convinced that the device was built on the out-of-order Cortex A9, possibly even a dual-core version. But it turns out that the the A4 is a 1GHz custom SoC with a single Cortex A8 core and a PowerVR SGX GPU. The fact that A4 uses a single A8 core hasn&#8217;t been made public, but I&#8217;ve heard from multiple sources who are certain for different reasons that this is indeed the case. (I wish I could be more specific, but I can&#8217;t.)</p>
<p>In all, the A4 is quite comparable to the other Cortex A8-based SoCs that are coming onto the market, except that the A4 has <em>even less</em> hardware. The iPad doesn&#8217;t have much in the way of I/O, so the A4 itself can do away with the I/O that it doesn&#8217;t need. In contrast, the typical Cortex A8-based SoC has more I/O hardware than a mobile phone can use, because you never know what customers will need which interface types.</p>
<p><a href="http://www.cell-systems.net/wp-content/uploads/2010/03/HARDWARE_APPLE_IPAD_IMX515_BD.gif"><img class="alignnone size-thumbnail wp-image-3876" title="HARDWARE_APPLE_IPAD_IMX515_BD" src="http://www.cell-systems.net/wp-content/uploads/2010/03/HARDWARE_APPLE_IPAD_IMX515_BD-250x250.gif" alt="" width="250" height="250" /></a></p>
<p>For instance, an A8-based SoC like the Freescale i.MX51 shown above has an infrared block, three UART blocks for serial communication (RS232 and the like), four USB blocks, and a keypad controller, to name just a few. Of these, the iPad probably needs only one USB port and one UART for serial connections, both of which are wired to the 30-pin connector (assuming that this is the <a href="http://pinouts.ru/PortableDevices/ipod_pinout.shtml" target="_blank">same 30-pin connector</a> as the iPhone). The multitouch input controller will interface with the chip via either a USB port or a serial port (I looked at the datasheet for the STM32TS60, which can do either USB or serial), so perhaps there&#8217;s another port for that purpose.</p>
<p>Apple&#8217;s 30-pin connector supports TV-out, <span style="text-decoration: line-through;">but no external display attachment has been announced for the device, so it&#8217;s possible that the SoC forgoes the common TV-out I/O block and related support for a secondary display</span>. (Apparently the latest rumors from the SDK indicate that there is external display support, and at least one company has announced an adaptor.)</p>
<p>Another common SoC set of blocks that the A4 probably does without are related to still and video camera support. Apple&#8217;s iPad may well be the only Cortex A8-device to come to market without any type of camera built in, so Apple has probably ditched some dedicated image processing blocks.</p>
<p>While it&#8217;s fun to speculate about what Apple didn&#8217;t include in the A4, the ultimate point is this: with one 30-pin connector on the bottom and no integrated camera of any kind, the A4 needs a lot less in the way of I/O support than comparable chips that are intended for smartphones or smartbooks. This means that the A4 is just a GPU, a CPU, memory interface block (NAND and DDR), possibly security hardware, system hardware, and a few I/O controllers. It&#8217;s lean and mean to a degree that isn&#8217;t possible with an off-the-shelf SoC.</p>
<h3>What was the role of P.A. Semi?</h3>
<p>So if Apple just licensed the A8 and didn&#8217;t design a custom CPU core, then what was the point of the P.A. Semi acquisition? The answer to this question is still unclear.</p>
<p>Apple bought P.A. Semi in late April 2008. A little over a year isn&#8217;t near enough time to do a new core design around the ARMv7 architecture. Something like Qualcomm&#8217;s Scorpion core, which is a custom implementation of ARM v7 that&#8217;s comparable to the A8, but with a wider SIMD engine and a deeper pipeline, was a multiyear project. I could easily imagine that Apple is working on something comparable to Scorpion, but this wouldn&#8217;t be ready for a while.</p>
<p>If they were involved at all in the A4 design, and it&#8217;s still not 100 percent clear that they were, it&#8217;s likely that the P.A. Semi team made its biggest contribution to the A4 in the area of dynamic power optimization.</p>
<p>The <a href="http://arstechnica.com/old/content/2005/10/5486.ars" target="_blank">PWRficient chip</a> that the P.A. Semi team unveiled in late 2005 achieved miraculous levels of efficiency through pervasive use of power and clock gating. Power gating is a relatively straightforward technique that involves shutting down the parts of a chip that aren&#8217;t in use. It&#8217;s harder to implement in practice than it sounds, though, because you have to divide the chip up into blocks that can be put to sleep and awakened independently. You also have to size and arrange those blocks so that the extra delay involved in entering and exiting sleep states doesn&#8217;t screw up the chip&#8217;s overall timing. These delay and timing issues make power gating hard to implement in high-speed processors, which is why the amount of power gating that the PWRficient processor used was remarkable for a high-performance processor.</p>
<p>Clock gating is the other technique that PWRficient used extensively, and it also comes with its own challenges. The clock distribution network can account for up to half the dynamic power draw in a modern SoC. Clock gating is a method for pruning the clock tree by cutting off the clock to parts of the chip that don&#8217;t need it at a particular moment.</p>
<p>The exact degree to which the A4 uses either of these two techniques won&#8217;t be clear until Apple does a big reveal, and that may not ever happen. But even if they&#8217;re not extensively used in the current A4, these techniques are very likely to be a larger part of future iterations or variants of the processor.</p>
<p>Speaking of variants, it&#8217;s entirely possible that the majority of the P.A. Semi team&#8217;s efforts are going not into an iPad chip, but into an SoC for the iPhone. Because the iPad&#8217;s LCD is so large and its power draw so great relative to the other components, it&#8217;s hard to imagine that the A4 gives the iPad more than a few percent battery life advantage vs. a chip like the Snapdragon—in the grand scheme of things for a tablet device, the extra hardware that chips like the Snapdragon and the i.MX515 have on A4 probably doesn&#8217;t matter a whole lot. But a chip that&#8217;s really aggressively optimized for the iPhone might give the phone a real battery life and performance advantage over the competition.</p>
<h3>The iPad as Wii, or, &#8220;it&#8217;s the software, stupid&#8221;</h3>
<p>In the end, I keep coming back to the idea that Apple has stayed quiet about the A4 because any real magic or &#8220;wow factor&#8221; that the iPad delivers will come from the software—the efficiency of the OS, the user interface design of the OS and apps, and the snappiness of the overall experience all come from the software team.</p>
<p>In this respect, the iPad is actually a lot like the Mac. The Mac combines commodity hardware with great industrial design and a superior user experience. The iPad aims to do the same, but under a new compute paradigm that replaces the venerable keyboard-and-monitor combo with a slate form factor, and the decades-old WIMP-based UI (Windows Icons Menus Pointer) with multitouch.</p>
<p>Perhaps an even better analogue for the iPad is Nintendo&#8217;s Wii, which is another product that relies for its success not on its processor, but on its novel interface and broadly accessible software. I&#8217;m sure that if the iPad can do for mobile computing what the Wii did for console gaming, Apple will consider it a resounding success.</p>
<p><a href="http://arstechnica.com/apple/2010/02/meet-the-a4-the-ipads-brain-not-quite-ready.ars" target="_blank"><strong>Source</strong></a></p>
</div>
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		<title>Fujitsu and Japan Atomic Energy Agency Unveil Fastest Supercomputer</title>
		<link>http://www.cell-systems.net/2010/03/01/fujitsu-and-japan-atomic-energy-agency-unveil-fastest-supercomputer/</link>
		<comments>http://www.cell-systems.net/2010/03/01/fujitsu-and-japan-atomic-energy-agency-unveil-fastest-supercomputer/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 09:15:16 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Fastest]]></category>
		<category><![CDATA[Fujitsu]]></category>
		<category><![CDATA[Supercomputer]]></category>
		<category><![CDATA[unveil]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=3862</guid>
		<description><![CDATA[Tokyo, March 1, 2010 — Fujitsu today announced that it has completed joint development of a new supercomputer system with the Japan [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Tokyo, March 1, 2010 —</strong> Fujitsu today announced that it has completed joint development of a new supercomputer system with the Japan Atomic Energy Agency (JAEA). The new supercomputer system went operational today.</p>
<p>Based on the LINPACK<sup>(<a href="#footnote0">1</a>)</sup> performance benchmark, the new system achieved performance of 186.1 teraflops<sup>(<a href="#footnote1">2</a>)</sup>, which would make it the fastest supercomputer in Japan based on the latest TOP500<sup>(<a href="#footnote2">3</a>)</sup> list of supercomputers announced in November 2009.</p>
<p>The new system will be used in a variety of areas of atomic energy research, including nuclear fusion simulations. It will also play an important role in ensuring the safe use of atomic energy.</p>
<h3>New Supercomputer System</h3>
<p>The new system is a hybrid system consisting of three computational server systems, each intended for different purposes: (1) Large-scale Parallel Computation Unit, (2) Application Development Unit for the Next Generation Supercomputer, and (3) SMP Server (shared memory server). The Large-scale Parallel Computation Unit, which forms the core of the new system, is able to deliver a high-performance parallel computing environment through its use of Fujitsu&#8217;s latest blade server, PRIMERGY BX900, in a configuration of 2,134 nodes (4,268 CPUs, 17,072 cores) connected using the latest InfiniBand QDR high-speed interconnect technology.</p>
<p>In addition, the next-generation code development unit uses a 300-node FX1 server cluster and the shared memory server uses a single-node SPARC Enterprise M9000 UNIX server. There is also a 36-unit ETERNUS DX80 disk array storage system.</p>
<p>All three server systems run Parallelnavi, Fujitsu&#8217;s high-performance computing middleware, which delivers a common development and execution environment and unified operations management, thereby ensuring a high level of operability.</p>
<h3>Performance Capabilities</h3>
<p>Making up the Large-scale Parallel Computation Unit at the heart of the system, the PRIMERGY BX900 servers were benchmarked using LINPACK and achieved a result that would place the new system first among the Japanese entries posted on the most recent TOP500 list (November 2009 edition) of supercomputers, and 19th in the world.</p>
<div>
<table border="1" cellspacing="0" cellpadding="3">
<tbody>
<tr>
<th align="left" valign="top" scope="row"> </th>
<th align="left" valign="top" scope="row">Result</th>
<th align="left" valign="top" scope="row">Compared with TOP500 list (November 2009)</th>
<th align="left" valign="top" scope="row">Measured Environment</th>
</tr>
<tr>
<th align="left" valign="top" scope="row">Performance</th>
<td align="left" valign="top">186.1 teraflops</td>
<td align="left" valign="top">1st in Japan, 19th in world</td>
<td align="left" valign="top">2,134 nodes of PRIMERGY BX900 (theoretical peak performance: 200 teraflops)</td>
</tr>
</tbody>
</table>
</div>
<p>This measurement is the result of a complete system architecture that combines the raw performance of PRIMERGY BX900, the latest blade servers, with Fujitsu&#8217;s Parallelnavi HPC middleware and system integration technologies such as program tuning.</p>
<p>In particular, by mounting two InfiniBand QDR cards in each blade server one-way data transfers as fast as 8 GBps can be achieved. Furthermore, the science and technical math libraries of Parallelnavi equipped with world-class, high performance features stemming from the technology of Fujitsu Laboratories also contributed greatly to the LINPACK score.</p>
<h3>Comment from Toshio Hirayama, Director of the Center for Computational Science and e-Systems of the JAEA</h3>
<p>&#8220;Supercomputers are indispensible for the kind of scientific computations required in nuclear energy research and development. For that reason, I&#8217;m confident that the new supercomputer system will make it possible to bring calculations that had been impractically large within reach. By leveraging this new system, we intend to develop codes for the Next-Generation Supercomputer that will be deployed in 2012.&#8221;</p>
<h3>PRIMERGY BX900</h3>
<p>PRIMERGY BX900 is Fujitsu&#8217;s most advanced blade server for global businesses, with industry-leading mounting density of 18 blades per chassis and a total throughput of 6.4 Tbps, far superior to competing models.</p>
<p>In addition to its use in supercomputers, the PRIMERGY BX900 blade server is well-suited for a wide range of applications, including mission-critical enterprise computing systems, server consolidation, and the building of cloud environments.</p>
<h3>About Fujitsu</h3>
<p>Fujitsu is a leading provider of IT-based business solutions for the global marketplace. With approximately 175,000 employees supporting customers in 70 countries, Fujitsu combines a worldwide corps of systems and services experts with highly reliable computing and communications products and advanced microelectronics to deliver added value to customers. Headquartered in Tokyo, Fujitsu Limited (TSE:6702) reported consolidated revenues of 4.6 trillion yen (US$47 billion) for the fiscal year ended March 31, 2009. For more information, please see: <a href="http://www.fujitsu.com" target="_blank">www.fujitsu.com</a>.</p>
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		<title>Show array values on new lines</title>
		<link>http://www.cell-systems.net/2010/03/01/show-array-values-on-new-lines/</link>
		<comments>http://www.cell-systems.net/2010/03/01/show-array-values-on-new-lines/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 04:29:03 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[values]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=3602</guid>
		<description><![CDATA[If you have filled your array with options or values which you want to show you can use the code [...]]]></description>
			<content:encoded><![CDATA[<p>If you have filled your array with options or values which you want to show you can use the code as below. By using implode it will put your input between every array value.</p>
<pre>&lt;?php
// Set variable as array
$first_array = array();

// Values
$first_array[] = 'First value';
$first_array[] = 'Second value';
$first_array[] = 'Third value';
$first_array[] = 'Fourth value';

// show each value on a new line
$add = implode('',$first_array);
echo $add;

?&gt;
</pre>
<p><strong> Result: </strong><br />
First value<br />Second value<br />Third value<br />Fourth value</p>
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		</item>
		<item>
		<title>Count array entries</title>
		<link>http://www.cell-systems.net/2010/03/01/count-array-entries/</link>
		<comments>http://www.cell-systems.net/2010/03/01/count-array-entries/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 03:33:53 +0000</pubDate>
		<dc:creator>MrXHellboy</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[array]]></category>
		<category><![CDATA[count]]></category>

		<guid isPermaLink="false">http://www.cell-systems.net/?p=3596</guid>
		<description><![CDATA[Sometimes you want to know or you might want to show how many item an array contains for whatever good [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes you want to know or you might want to show how many item an array contains for whatever good reason you have. You can simply do this with the code below.</p>
<pre>&lt;?php
// Set variable as array
$first_array = array();

// Values
$first_array[] = 'First value';
$first_array[] = 'Second value';
$first_array[] = 'Third value';
$first_array[] = 'Fourth value';

// Count and show amount
$amount = count($first_array);
echo 'Array contains: '.$amount .'entries';
?&gt;</pre>
<p><strong>Result:</strong><br />
Array contains: 4 entries </p>
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		</item>
	</channel>
</rss>
